Page 9 - PR Communication Age - JULY 2016
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molding their careers greatly and         Violence debate                           Conclusion
squander away their times by playing
these games.                              Thus it is that everyone agrees there is  Video games are interesting to play and
                                          violence in video games as in media and   in information society it has become a
Video Games in the West                   it affects mental health badly. Those     requirement for a past time. Video
                                          who play and patronize violent video      games have been growing greatly and
Video games are highly advanced in        games will also become a prey to it and   as media violence has been increasing
the West and use high technology to       their reality would be badly affected as  so also violence in video games has
build these games effectively and to      those who watched violent movies.         been growing too. Violence has made
play. Player skill is important and Even  Media violence and video game violence    video games more attractive but it has
older people also play these games        affect mental health badly and people     its effects also as it affects mental
and these provide greater entertain­      need to watch TV to a little extent and   health badly in many ways.
ment to those who play it.                play video games to some extent only.
                                          They should not get addicted to these     Video games will continue to attract at­
There are adult video games in the        greatly as these would have a role in     tention of everyone and would become
west especially in America and these      affecting mental health badly.            a major past time activity everywhere as
have caused concern to people who                                                   people are attracted to it more often.
play such games especially to children    There is a need to restructure            Gaming industry has gained attention
who are not supposed to play such         videogame scenario to include more        worldwide and would become a major
games. There is a wave of old time        entertainment especially quality one      activity of youngsters and old alike every
games as board games are becoming         and less of violence effectively so that  where no doubt in future.
popular in Canada as Al Jazeera TV        people can get benefit out of such
channel has reported as this does not     games. More over such games will not      References
mean video games have become less         affect mental health and will help in
popular.                                  promotion of culture effectively.         1. Anderson J (1983) Who really in­

There are more varieties of video         Violence has been growing in video        vented the video game Creative
games available than now ever before.     games and it is the main way to tempt     Computing Video & Arcade Games
Many Video games as spy hunter have       people to buy and play these games.       /(1) 8 Retrieved Feb 28 2008 from
been introduced and have been popu­       People like violence and excitement       http://www.atarimagazines.com/
lar for quite some time in the US.        and that is the reason why people go      cva/vlnl/inventedgames.php
Videogames have not lost their charm      and play such games in large scale.
among youngsters and old alike in the     The concept to reduce violence and        2. Azzoni T (2008 April 10) Brazil
West and every where.                     make it interesting is primary duty of
                                          video game makers and programmers.        Judge Bans video game "Bully" As­
Mental health                             There is a need to make video games
                                          more interesting and at the same time     sociate Press Online Accessed
There is a cathartic theory that is al­   reduce violent content in it greatly.
ready said which says watching or play­                                             April 10 2008       through
ing violent video game will let off vio­  People need to get freed from violent
lence in a person or persons. This ca­    video games and need to attend the        www.lexisnexis.com
thartic theory has gained some cre­       addiction camps to be away from this
dence but it is not altogether right as   menace. There is a need for mental        3. Hart S (1996) A brief history of
other theories are. Many still say        health education on media violence             home video games Geekcomix Re­
mental health is badly affected as one    and particularly videogame violence            trieved March 11 2008 from http:/
gets to play violent video game.          today than ever before.                        /geekcomix.com/vgh/

                                                                                    4. Kent S(2001)The Ultimate history of
                                                                                         video games: From Pong to
                                                                                         Pokemon ­the story behind the
                                                                                         craze that touched our lives and
                                                                                         changed the world.New York: Pan­
                                                                                         theon Press

                                                                                    5. Moon I Schneider M & Carley K
                                                                                         (2006) Evolution of player skill in
                                                                                         the America's Army Game Stimula­
                                                                                         tion 82(i).

People do not buy goods and services. They buy relations, stories and magic.

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