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technology at the moment, not as a destination in itself but as a
                                                   signpost to a future world, which will see increasing use of virtual
                                                   environments where people interact and learn and share in
                                                   different ways.
                                                   Second Life is an interesting example of a virtual world. It has
                                                   grown rapidly, picking up 850,000 users in its first couple of years
                                                   with five million predicted within the next year. Second Life is a
                                                   virtual world with a real economy where you can buy and sell virtual
                                                   objects and services using Linden dollars – pretend money but
                                                   with a real exchange rate to the US dollar. As a result, the Internal
                                                   Revenue Service in the US is very concerned about how to tax
                                                   virtual income and how to prevent money laundering. And major
                                                   banks are queuing up to be bankers to the virtual world so that
                                                   they can charge interest on virtual money! At this point you begin to
                                                   scratch your head and wonder what this has to do with education,
       MIT internet usage overlaid on its campus, enabling   but Harvard University has opened a opened a law school in
       the mapping of virtual hotspots and physical location.   Second Life offering a course on internet law, its students only
       Image: Ispots, SENSEable City Laboratory, MIT
                                                   meeting lecturers in this virtual world. Even the judges at Second
                                                   Life’s moot court are Harvard professors and students in real life –
                                                   a blending of the physical and virtual, a flow between the real
                                                   and unreal.
                                                   The virtual will be an important part of learning in the future but
                                                   it won’t constitute the whole experience, so we need to create
                                                   spaces and processes that can embrace it as well as thinking
                                                   about social interaction. One of the impacts of all this change in
                                                   education will be that people coming out of schools and further
                                                   and higher education will expect very different workplaces to the
                                                   ones we have at the moment. Those engaged in thinking about
                                                   the workplace need to understand that we’ve got about 10 years
                                                   to rethink the commercial workspace model so that it blends living,
                                                   working and learning, which is what the next generation of workers
                                                   will expect.


       Learning can take place entirely in virtual communities
       like Second Life. Image: © 2007 Linden Research Inc.
       All rights reserved










                                                   18 Further and higher education
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