Page 176 - rise 2017
P. 176

Research have shown that adults learn best when they have full control over their learning, but
             somehow  this  is  not  an  easy  task  for  the  educators  especially  when  they  are  dealing  with  creative
             subjects, especially animation. It is a broad area and involves with subjective contents, thus involving
             students to think beyond the norms and ‘outside the box’. Without careful guidance, these students could
             go  haywire    and  create  something  against  our  local  moral  and  cultural  values.  With  appropriate
             andragogical approach, armed with moral and cultural support from the educators, it is forecasted that
             these young adults can perform better in their studies. Knowles (1980) called upon educators to employ a
             seven step process in order to implement and capitalize upon the assumptions of andragogy. According to
             Kearsley (2010) [3] these steps included :
             1.  Creating a cooperative peer-to-peer learning climate.
             2.  Planning goals and objectives.
             3.  Mutually diagnosing learner needs and interests.
             4.  Helping learners to formulate learning objectives based on their needs and individual interests.
             5.  Designing sequential activities to achieve these objectives.
             6.  Carrying out the design to meet objectives with selected methods, materials, and resources.
             7.  Evaluating the quality of the learning experience for the learner that included reassessing needs for
                continued learning.

                  Apart  from  that  seven  steps,  Knowles  also  underlines  four  basic  principles  in  androgogy  and
             adults’ learning:
             1.  Adults need to be involved in the planning and evaluation of their instruction.
             2.  Experience (including mistakes) provides the basis for the learning activities.
             3.  Adults are most interested in learning subjects that have immediate relevance and impact to their job
                or personal life.
             4.  Adult learning is problem-centered rather than content-oriented.

                  Furthermore,  in  the  area  of  animation  especially,  the  students’  centred  learning  is  an  ideal
             approach whether it is for children or for adults. And when it involves with young adults, definitely, these
             steps above are very practical and beneficial to promote a healthy and productive learning environment.

             Personal Androgogical Adaptation from Knowles Androgogy Approach
             Apart  from  those  seven  approaches  discussed  above,  there  are  other  few  things  that  are  important  to
             ponder upon. Therefore, in this section, we shall highlight and suggest several essential components in
             developing the perception of healthy animation teaching in the classroom:

             1. Make Students Aware Of Their Roles In Shaping The Community As Well As The Industry
             Most of the students taking animation courses in the higher learning institutions are young adults, whose
             age ranges from 19 to mid 20s, they are known to be very energetic, eager, very ambitious and full of
             crazy ideas. They love to experiment with new things. Technical side of the work like special effects and
             hyperealistic rendering are the sort of things that interest them a lot. If they are given the chance, they
             would try to stretch it to the limit. Even though this is a good thing, at this age, these young people are at
             the most critical point. At this time, they are very easy to be influenced by anything they see around
             them. This is the time when they want to do things that appear most interesting to them. Violence and sex
             become the things that they adore. Their role in society is often neglected.
                  Being an educator, it is very interesting to see how students develop their skills and talents to
             create something creative and fun to watch. Therefore, it is the role of the educators to guide these eager
             young brains to the right direction. They can do creative things as long as they bear in mind that their
             animation should have certain values that are acceptable to the community around them. Social issues
             and  moral  values  need  to  be  addressed  carefully  and  thoughtfully.  If  these  appropriate  values  can  be
             promoted through animation, this would bring tremendous impact to our local animation industry.
                  After years of experience teaching animation in Malaysian university, it is found out that our
             animation industry would have a better future if we carefully nurture these talents and at the same time
             encourage them to venture on something new whilst preserving the fine culture that eastern people are
             well  known  of.  We  seldom  realise  that these  young  students  are  actually  open  for  criticism  and they
             definitely need guidance. Even though from the outside, they look very defensive about their ideas and
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