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The Andragogy of Teaching Animation in Malaysian Universities: An Approach to Promote Social,
                       Cultural and Ethical Awareness While Enhancing the Aesthetic Values.

                                             Juhanita Jiman

                                      Multimedia University, Selangor

                                               Abstract
             This paper aims to demonstrate how androgogical approach can help educators to facilitate animation
             students  with  better  understanding  of  their  acquired  technical  knowledge  and  skills  while  introducing
             them with crucial content and ethical values. In this borderless world, it is important for the educators to
             know  that  they  are  dealing  with  young  adults  who  are  heavily  influenced  by  their  surroundings.
             Naturally,  educators  are  not  only  handling  academic  issues,  they  are  also  burdened  with  social
             obligations.  Appropriate  androgogical  approach  can  be  beneficial  for  both  educators  and  students  to
             tackle  these  problems.  We  used  to  think  that  teaching  pedagogy  is  important  in  all  level  of  age,
             unfortunately pedagogical approach is not entirely applicable to university students because they are no
             longer children. Pedagogy is a teaching approach focusing on children, whereas andragogy is specifically
             focussing  on  teaching  adults  and  helping  them  to  learn  better.   As  adults  mature,  they  become
             increasingly independent and responsible for their own actions. In many ways, the pedagogical model
             does not account for such developmental changes, and thus produces tension, resentment, and resistance
             in individual. (Knowles, 1984)[1].  The ever changing technology has resulted animation students to be
             very competitive in acquiring their technical skills, making them forget and neglecting the importance of
             the core values of a story. As educators, we have to guide them not only to excel in achieving knowledge,
             skills and technical expertise, but at the same time, show them what is right or wrong and encourage
             them to inculcate moral values in their work.
             Keywords:  Andragogy, animation, artistic contents, productive learning environment

             Introduction
             Malcolm Shepherd Knowles (1913 – 1997) was an American educator, famous for introducing the term
             Andragogy as  a  term  for adult  education.  According  to  Malcolm  Knowles, andragogy is  the  art  and
             science of adult learning. In Greek, androgogy means man-leading in comparison to pedagogy, which
             means child-leading. Adults’ attitude of learning is perceived to be totally the opposite as compared to
             children’s way of learning. We have to use different approach while working with this group of students,
             especially when we are dealing with artistic and content creation matters. Before 1950, all research was
             focused  on  children  and  there  was  not  much  evidence  about  adults’  learning  process.  The  term
             "andragogy",  although  known  since 1833  when  the  German Alexander  Kapp  used  it  to  address  to  a
             theory of Plato, however, in modern education, it appears only after the early 1960s, when it was used to
             express the well-defined characteristics of adult learners that influence not only their learning interest, but
             also  their  learning  ability,  compared  to  those  of younger  children.  Teaching  animation  in  Malaysian
             tertiary  level  institutions  is  very  interesting  and  challenging.  Since  the  development  and  the  rise  of
             multimedia industry in the mid-90s, many private and public higher learning institutions begin to offer
             and  encourage  more  students  to  learn  animation.  Prior  to  this,  animation  is  being  taught  and  learned
             informally  through  exchanging  experience  and  experimentation  with  various  media.  Eventually,
             animation course was first introduced formally in Malaysia through Multimedia University in the late
             1990s with the aim to expedite the multimedia and entertainment industry, as well as providing talent
             pools for Multimedia Super Corridor (MSC) in Cyberjaya and Malaysia at large. Animation then was a
             new and ‘BIG’ thing to Malaysia. Soon after that, the number of higher learning institutions offering such
             courses in their programme of studies is increased, as this encourages more students to study this course
             and concurrently help to develop the animation industry in the country. As Jiman and Mohamed point
             out,

                    ‘… [The] active numbers of students taking such courses in local and foreign universities, the
                    country is confident that animation industry in Malaysia will substantially develop further in a
                    very near future.’ [2] (Jiman & Mohamed 2002)
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