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International MAAC Symposium 2019
                              Politeknik Sultan Mizan Zainal Abidin, Terengganu, Malaysia. 25-26 September 2019



               [ID PC1001]

                   Using Card Game as an Active Learning Method in Job Interview Activity for Semester 4
                   Students in Malaysian Polytechnic: A Case Study of Nail the Interview! (The Apprentice)

                      R. A. Rayah1,a, N. A. Azmi1,b, W. R. W. M. Nawawi1,c, N. Osman1,d, N. A. Adnan1,e
                    1 General Studies Department, Politeknik Sultan Mizan Zainal Abidin, Terengganu, Malaysia
                 E-mail : aadawiyah@psmza.edu.my, bayyuuni@psmza.edu.my, cwan.rosedayu@psmza.edu.my,
                                     dnorsaliza@psmza.edu.my, eaqilah@psmza.edu.my

               Abstract.  Successful job interview session is needed in order to secure a place as a potential worker
               in any companies especially ones with professional environment. English language proficient has also
               becoming  an  additional  requirement  to  become  a  hired  worker  for  many  companies  nowadays.
               However, most undergraduate students are still not be able to speak English fluently when they are in
               the middle of interview session because of many reasons especially lack of preparation and practice.
               To convey one’s answer fluently in English language during an interview, active preparation and practice
               are  very  closely  related.  Therefore,  Nail  the  Interview!  (The  Apprentice)  is  an  initiative  to  an  active
               learning  and  practicing  of  mock  job  interview  which  also  has  augmented  reality  (AR)  characteristic
               embedded inside the card in which students can use their mobile phone to figure out more about the
               content. It is undeniable that candidate with sufficient preparation and practice has a high chance of
               passing a job interview. Therefore, the main objective of the research was to examine the functions of
               Nail The Interview! (The Apprentice) card game as an instrument for active learning on English language
               skills during a mock job interview activity among final year students at Politeknik Sultan Mizan Zainal
               Abidin, Malaysia. The methodology used was qualitative method using a semi-structured interview. The
               feedback was audio-recorded and then transcribed verbatim. Inductive content analysis was used to
               categorize  the  emerging  themes  from  the  interview.  The  interview  consisted  of  eight  open-ended
               questions  and  participants  gave  their  own  personal  responses  based  on  their  experience.  Findings
               indicated there are four themes of  Nail The Interview! (The Apprentice)  functions as implied by the
               participants.

               Keywords:  Nail  the  Interview!  (The  Apprentice),  Spoken  English;  Job  Interview;  Active  Learning,
               Augmented Reality in ELT


               [ID PB1007]

                                      Padlet Application For Mathematical Computing
                                                  Husnira Binti Hussin 1, a
                           1 Politeknik Sultan Mizan Zainal Abidin, 23000 Dungun Terengganu Malaysia
                                                     a
                                              E-mail :  iamniera80@gmail.com


               Abstract.  Mathematical  Computing  must  be  taken  by  the  first  semester  students  of  information
               technology  programs  at  Polytechnic.  Several  measures  were  therefore  taken  including  the
               implementation  of  Web  2.0  for  the  innovative  learning  techniques,  the  Padlet  were  chosen  for  the
               application in the classroom.  This research aims to assess the students’ interest regarding the use of
               Padlet application for Mathematical Computing. This request was utilized and assessed by 36 students
               in DDTST1 class in Politeknik Sultan Mizan Zainal Abidin, Terengganu. Researcher prepared a Padlet
               platform with tasks that students must carry out and submit to the platform. The assessment of the
               application was conducted with the questionnaires and then analyzed with the SPSS. The results of the
               distribution of the questionnaires found that the minimum score of overall items to assess the students’
               interest in using Padlet in completing assignment for Mathematical Computing subjects was average
               and moderate agreement by respondents.

               Keywords: Padlet, mathematics computing, information technology, education




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