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International MAAC Symposium 2019
Politeknik Sultan Mizan Zainal Abidin, Terengganu, Malaysia. 25-26 September 2019
[ID PC1009]
Development of “MyKingdom” Game as a Tool in Teaching Vocabulary to Polytechnic Students
Najmi Wahidi Ab. Wahab , And Nor Rulmaisura Mohamad ,b
1,A
1 Politeknik Besut, Lot 7222 Kampung Raja, 22200 Besut, Terengganu,
a
b
E-mail : najmi78@gmail.com, mysura85@gmail.com
Abstract. Teaching English can be bored and dull, with limited students’ engagement and this led
students to lost focus during the class sessions. To improve students’ engagement and create more
interactive elements in teaching English, an interactive game called “My Kingdom” was created by using
RPG Maker MV. By using “My Kingdom”, students must face several tasks that need to be solved and
when they are solving the problems or also known as quest, students will learn about Vocabulary, which
they need to master and it will be a key to explore another level or world. For this innovation project, a
Need Analysis is done by using a qualitative method among 5 lecturers and 8 students. Quantitative
method is also used in collecting data among 30 respondents. The findings from the questionnaires
showed that this innovation project is able to improve students’ engagement and interest to learn English
and it can be used either inside or outside the classroom. In conclusion, learning English will not be
boring anymore because of the game interactivity, challenges and multimedia elements used in this
game will be able to motivate the students to explore by themselves and at the same time, learn English
in a fun way to accomplish the game.
Keywords: MyKingdom, interactive game, RPG Maker MV, Quest, Vocabulary
[ID PC3002]
Usability And User Satisfaction Of Mobile Apps Measurement Super Smart Notes
Normala Rahmat, PhD 1, a , Azwa Hasnan 2,b and Herdawati Ahmad 3,c
1,2,3 Department of Electrical Engineering, Polytechnic Sultan Azlan Shah, 35950 Behrang, Malaysia
E-mail : normala.rahmat@psas.edu.my, azwa.hasnan@psas.edu.my,
b
a
c herdawati.ahmad@psas.edu.my
Abstract. A mobile apps has been proven to be making learning more interactive and in-dependency
for anyone who wants to learn in anytime and anywhere. Although there is a great deal of research done
on mobile apps development, but there is no yet research done on mobile apps development use to
help students understand the basic concepts of measurement. In this study, we developed a
Measurement Super Smart Notes with the main objective is intended to help students remember
important facts about fundamental measurement quickly and easily. Usability and user's satisfaction
also have conducted to evaluate the success of Measurement Super Smart Notes in regard to the
learning objectives. A total of 79 student’s semester 1 of the Department of Electrical Engineering was
asked to complete a questionnaire adapted from the Post-Study System Usability Questionnaire
(PSSUQ). This study uses descriptive methods to evaluate the perceptions of users on the usability of
the developed mobile apps. The results of this study found that apps users are satisfied with applications
developed with a mean score higher than 3.33. In conclusion, the development of this mobile application
has been successfully developed and potentially implemented in teaching and learning for Measurement
Courses throughout Polytechnic Malaysia.
Keywords: Mobile Apps, Measurement, Teaching and Learning
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