Page 1012 - Chief Architect Reference Manual
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Chief Architect X10 Reference Manual




                   About Materials

                        The materials that are assigned to objects in   appearance in rendered and ray trace views
                        Chief Architect perform two important roles:  by making it appear contoured instead of flat,
                        • They determine what the surfaces of   or rough instead of smooth or glossy.
                           objects look like in 3D views.       Materials seen in the Standard, Physically
                        • They influence how objects are calculated   Based, Duotone, Painting, and Watercolor
                           in the Materials List. See “Materials   Rendering Techniques may be affected by
                           Lists” on page 1263.                 these material maps:
                        Materials are stored in the Materials catalog   •  Bump maps add the appearance of height
                        in the Library Browser and can be applied to   differences to a material - for example, on
                        objects in either of two ways:             bricks, stone, or textiles. In a bump map,
                                                                   dark areas of the image correspond to low
                        • Using the Material Painter   .           points in the bump map, and light areas
                                                                   correspond to high points.
                        • In an object’s specification dialog. See
                           “Materials Panel” on page 1017.      •  Normal maps assign three dimensional
                                                                   data to the material on a surface, allowing
                              Patterns and Textures                lighting effects to be created - for exam-
                                                                   ple, along mortar or grout lines. In
                        In Chief Architect, materials have two     normal maps, multiple colors are used to
                        attributes that determine what they look like   indicate surface direction.
                        in 3D views: Textures and Patterns.
                                                                •  Occlusion maps indicate which parts of a
                        • Textures are created using special image   texture receive more ambient light and
                           files that tile seamlessly when applied to   which parts receive less. In occlusion
                           surfaces and are visible in ray trace views   maps, light areas receive more ambient
                           and most Rendering Techniques. See “In   light while dark areas receive less.
                           Rendered Views” on page 1059.
                                                                •  Roughness maps define areas of varying
                        • Patterns are composed of CAD lines and   roughness or glossiness that affect how
                           are seen in Technical Illustration, Line   light reflects off those areas. Roughness
                           Drawing and Vector Views. See “Render-  maps are greyscale where white is very
                           ing Techniques” on page 1106.           rough, black very smooth.
                        Unlike textures, patterns are associated with   •  Metal maps define areas within a single
                        a Type that determines if and how materials   texture that are metallic. Metal maps are
                        are calculated in the Materials List.      greyscale images in which black is not
                                                                   metallic but every other shade is.
                                  Material Maps
                                                                All of these map types can be assigned to a
                        Material maps are specially produced image   material in the Define Material dialog. See
                        files that can add realism to a material’s




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