Page 1089 - Chief Architect Reference Manual
P. 1089

Rendering Tips



                               mirror can be seen in another, its material is   properties so that they map to surfaces
                               shown rather than a reflection.         correctly. See “Mapping Patterns and
                                                                       Textures” on page 1022.
                               Reflections only generate in Perspective 3D
                               views using the Standard Rendering      Brightness, shininess and transparency
                               Technique. They can slow down 3D view   control how light sources affect the display
                               generation and responsiveness considerably   of surfaces in rendered views. See
                               and are turned off by default in the Camera   “Lighting” on page 1090.
                               Defaults dialogs. See “Camera Defaults   If no texture is selected for a material or if
                               Dialogs” on page 1043.
                                                                       the display of textures is turned off, affected
                               Reflections can be toggled on or off in a   surfaces are a solid color instead.
                               camera view by selecting 3D> Camera
                                                                       Specially produced material map image files
                               View Options> Toggle Reflections      a  s     can add realism to a material’s appearance in
                               well as in the Camera Specification dialog.   rendered and ray trace views by making it
                               See “Camera Panel” on page 1076.        appear contoured instead of flat or glossy
                                                                       instead of rough. See “Material Maps” on
                               When the Physically Based     Rendering   page 1012.
                               Technique is in use, reflections on non-
                               mirror surfaces are modeled, as well. See             Images
                               “Physically Based” on page 1109
                                                                       Images are very important for the appearance
                                                                       of rendered views and exported VRML files.
                                     For  reflections  on  curved  surfaces  as  Images are picture files that represent
                                     well  as  reflections  within  reflections,
                                consider  ray  tracing.  See  “Ray  Tracing”  on  individual objects such as trees, flowers, and
                                page 1121.                             vehicles. Images are represented in floor plan
                                                                       view by 2D symbol and are visible in Vector
                                      Material Definitions             views. See “Placing Images” on page 1140.

                               Textures are graphic files that represent           Backdrops
                               contoured surfaces of objects such as carpet,
                               bricks, tile, and wood in rendered views.   A backdrop is an image, usually of an
                               Textures are assigned to materials which in   exterior view, that displays in the background
                               turn are assigned to objects. See “Patterns   of 3D views to help place the model into a
                               and Textures” on page 1012.             realistic setting and add a sense of
                                                                       perspective. If a backdrop is not specified,
                               The display of materials in rendered views is   Chief Architect applies a background color.
                               controlled by settings on the TEXTURE and   See “3D Backdrops” on page 1159.
                               PROPERTIES panels of the Define Material
                               dialog. See “Define Material Dialog” on          Edge Smoothing
                               page 1028.
                                                                       Angled surface edges and pattern lines will
                               For realistic rendered views, it is sometimes   sometimes display on screen as jagged or
                               helpful to make adjustments to texture



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