Page 1087 - Chief Architect Reference Manual
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Chapter 33:

                                                            3D Rendering























                               There are a variety of tools available to       Chapter Contents
                               create 3D views of a model: simply click a   •       Rendering Tips
                               button to create an overview, or click and   •       Lighting
                               drag to create a camera or cross section/  •       Light Types
                               elevation view. See “3D Views” on page   •       Displaying Lights
                               1041.
                                                                       •       Light Sets
                               To improve the quality of the rendering and   •       Light Specification Dialog
                               create a custom look, you can adjust lighting,   •       Sun Angles and Shadows
                               edit the materials used in the plan, choose   •       Sun Angle Specification Dialog
                               from a variety of rendering techniques and   •       Adjust Sunlight Dialog
                               fine-tune 3D view quality settings.     •       Rendering Techniques
                                                                       •       Rendering Technique Options
                               You can also use Ray Tracing to create
                               highly realistic images of your Chief
                               Architect plans. As the name implies, ray
                               tracing calculates the rays of light in a view
                               as they travel through the 3D model and
                               reflect off surfaces. As a result, ray tracing is
                               slower than OpenGL rendering, but can be
                               used to achieve much more complex effects
                               such as complex reflections and highly
                               realistic lighting. See “Ray Tracing” on page
                               1121.








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