Page 9 - Rock&RollTimeTableRules
P. 9
RRTT™ 09
3b-Action—continued
Point ►/► aim Movi·Piece w arrow ►► in cardinal direction b4 Ŗ; after Ŗ
Move that direction (stay in Lane) + Land /86
Pop Land on Unprotected♦ /Vulnerable♠ other's Movi·Piece = 86 the
Poppy; usually x exact count /on Border Þ x perpendicular Move;
Popper Takes all-up to 3 cards from a Vulnerable♠ Poppy
Protect ♣ ♥ after Good Gig /x direction Place GreenMark♣ b4 TurnOver, other
Players no-Land · no-Pop; Share♥ = ok any Player Land & all safe
& use/share facilities
Reach / Meet Moving to/over a space short of exact count; may Stop/Land
@SafeSpace♥, eg Law Office♥; may 86 /Bust @Impak·Piece, eg
Cop☻blocks Lane; while Moving, may change Lane @fork as
described in Rules of Moving Ch 7
Record ♫ @Taj's♣ w ☼; after 2♫ Land w ☼ + δ; track # on Scorecard
Relocate → use a Portal Ф, eg Movi·Piece →new space w/o Landing & Ŗ
again; option · relocate Impak·Piece x direction to Place
Impak·Piece; Land Saint☻ = →Land @different UGSpot
MainStage; is possible to Relocate w/o Landing
Remove directed to take Piece/Marker off MainStage /WT [Return]; take ţ
/item /Character, etc off Scorecard
Reserve Place own Marker @Unoccupied GigSpot MainStage (no Taj♥ /WT)
Return card to bottom/back of proper deck after Play; ☼ /Ẅ @Bank
when used /§; Impak·Piece @Bank upon use, Removal, Clear /not
in play
Roll to Move Ŗ usually Ŗ2 for Moving East·West on MainStage; always Ŗ1 for
Moving North·South on MainStage; usually Ŗ2 for WT symbol = Ŗ
Roll to Score Ŕ event · card · space has direction for $ /Ẅ Earned /ƒ, etc; Ŕ2
BS /CT; not for Move; option·calculator symbol = Ŕ
Scalp w/o ţ & needing 1, may Ŕ2 @Freaks'♥WT01 & Pay; no other
Transaction if Scalping →16e-Freaks' WT01♥ TimeTable
Score + usually Pay $ (xŔ) for ţ · Ẅ · ₼ etc; Add ₸ /other valuable; β; on
Scorecard; secure $ /Ẅ /☼ @Bank; arrive BS /CT; opt calculator
Send Send a Player to a space where they might not wanna go→, eg
Rehab♥1