Page 9 - Rock&RollTimeTableRules
P. 9

RRTT™  09




       3b-Action—continued

       Point  ►/►               aim Movi·Piece w arrow ►► in cardinal direction b4 Ŗ; after Ŗ
                                Move that direction (stay in Lane) + Land /86

       Pop                      Land on Unprotected♦ /Vulnerable♠ other's Movi·Piece = 86 the
                                Poppy; usually x exact count /on Border Þ x perpendicular Move;
                                Popper Takes all-up to 3 cards from a Vulnerable♠ Poppy
       Protect  ♣ ♥             after Good Gig /x direction Place GreenMark♣ b4 TurnOver, other

                                Players no-Land · no-Pop; Share♥ = ok any Player Land & all safe
                                & use/share facilities

       Reach / Meet             Moving to/over a space short of exact count; may Stop/Land
                                @SafeSpace♥, eg Law Office♥; may 86 /Bust @Impak·Piece, eg
                                Cop☻blocks Lane; while Moving, may change Lane @fork as
                                described in Rules of Moving Ch 7

       Record   ♫               @Taj's♣ w ☼; after 2♫ Land w ☼ + δ; track # on Scorecard

       Relocate →               use a Portal Ф, eg Movi·Piece →new space w/o Landing & Ŗ
                                again; option · relocate Impak·Piece x direction to Place
                                Impak·Piece;  Land Saint☻ = →Land @different UGSpot
                                MainStage; is possible to Relocate w/o Landing

       Remove                   directed to take Piece/Marker off MainStage /WT [Return]; take ţ
                                /item /Character, etc off Scorecard

       Reserve                  Place own Marker @Unoccupied GigSpot MainStage (no Taj♥ /WT)
       Return                   card to bottom/back of proper deck after Play;  ☼ /Ẅ @Bank

                                when used /§; Impak·Piece @Bank upon use, Removal, Clear /not
                                in play

       Roll to Move  Ŗ          usually Ŗ2 for Moving East·West on MainStage; always Ŗ1 for
                                Moving North·South on MainStage; usually Ŗ2 for WT  symbol = Ŗ
       Roll to Score  Ŕ         event · card · space has direction for $ /Ẅ Earned /ƒ, etc; Ŕ2

                                BS /CT; not for Move; option·calculator   symbol = Ŕ
       Scalp                    w/o ţ & needing 1, may Ŕ2 @Freaks'♥WT01 & Pay; no other

                                Transaction if Scalping  →16e-Freaks' WT01♥ TimeTable
       Score  +                 usually Pay $ (xŔ) for ţ · Ẅ · ₼ etc; Add ₸ /other valuable; β; on
                                Scorecard; secure $ /Ẅ /☼ @Bank; arrive BS /CT; opt calculator

       Send                     Send a Player to a space where they might not wanna go→, eg
                                Rehab♥1
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