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DESIGNING TACTILE LEARNING TOOLS
                                              FOR ADOLESCENT SEXUAL HEALTH:

                                              A HUMAN-CENTERED APPROACH TO
                                              SEXUAL EDUCATION






                                                                                                         Poster
                                              CHEUNG Man Him
                                              BA (Hons) in Product Design
                                              Department of Design and Architecture





    OBJECTIVES                                RESEARCH BACKGROUND

    •   Quantify Hong Kong’s systemic sex-    Sex  education  in  Hong Kong  remains theory-driven,  emphasizing abstract
       education gaps by surveying teens (n   lectures over practical skill development and experiential engagement.
       = 60) and parents (n = 20) to identify   Existing resources lack tactile components that facilitate embodied learning,
       barriers to skill-based learning.
    •   Co-design and develop a tactile toolkit   leaving adolescents unprotected during puberty. A 2022 study by the Equal
       comprising the Guided Discovery        Opportunities Commission found that 82.3% of schools cited time constraints
       Ring and Probe, integrating clinician-  in a packed curriculum as a barrier. Additionally, 60.6% of educators reported
       validated silicone prototypes and      insufficient training and highlighted the absence of structured materials. These
       discreet packaging.                    systemic gaps perpetuate misinformation and hinder safe, informed self-
    •   Validate  tool  safety  and  efficacy   discovery among teens, which I aim to address in this project.
       through iterative HCD workshops,
       biocompatibility tests, and an eight-
       week pilot measuring changes           METHODOLOGY
       in  shame,  safety  confidence,  and
       misinformation  correction.            The methodology followed a four-phase evidence-based design process.
    •   Bridge theory and practice by pairing   Phase 1 involved a needs assessment, surveying 60 adolescents and 20 parents in
       physical tools with the BOFFO          Hong Kong, alongside a competitive analysis of existing sex-education materials.
       Learning App’s tutorials and myth-
       busting content.                       Phase 2 comprised of co-design workshops featuring ergonomic sketches, mood
                                              boards, and HCD ideation sessions to refine product criteria.

                                              In Phase 3, prototypes underwent 3D printing, biocompatibility testing, and usability
                                              heuristics evaluation to ensure safety and usability.
    ABOUT THE INVESTIGATOR
                                              Phase 4 involved implementation of  an eight-week pilot with 50 teens, using
    I  am  a  final-year  BA  (Hons)  Product   post-study Likert surveys to measure changes in shame, safety confidence, and
    Design student at THEi, passionate        misinformation correction, culminating in the final BOFFO toolkit and stakeholder
    about human-centered innovation. My       feedback loops.
    interests span product, interior, and
    graphic design, as well as philosophy     FINDINGS
    and social science. My goal is            Post-implementation evaluation revealed that the BOFFO toolkit outperformed
    to launch a business advancing            traditional materials across six weighted criteria, achieving a perfect weighted
    sexual education in Hong Kong             score of 5.00, compared to scores ranging from 1.85 to 4.30 for print books,
    through evidence-based experiential       video lessons, school games, and classroom lectures.
    solutions.
    FYP Supervisor: Mr. LAI Kin Sun,          Adolescents in the pilot reported significant reductions in shame and increased
    Andy                                      confidence in self-exploration, as measured by Likert surveys on safety and
                                              embodiment. Qualitative feedback highlighted the calming pastel aesthetics,
                                              ergonomic design, and discreet packaging as key factors in fostering privacy
                                              and reducing stigma. These findings underscore the efficacy of experiential,
                                              tactile learning tools in transforming adolescent sexual education in digital-
                                              age contexts, and encourage open parent–teen communication through app

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