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memenuhi gaya pembelajaran pelajar-pelajar melalui pembelajaran masa kini dan
          bersifat santai. Hasil dapatan menunjukkan bahawa sebanyak 90% pelajar berjaya
          menjawab dengan baik soalan latihan yang diberi selepas menggunakan Lakaran
          Komik  Digital  Berwarna  ini.  Pelajar  dapat  menulis  jawapan  fakta  Sejarah  yang
          ditanya dengan baik. Teknik ini juga boleh diaplikasi ke dalam subjek lain. Bahan
          ini  amat  bermanfaat  sebagai  bahan  bantu  mengajar  guru  dan  pelajar  ke  arah
          meningkatkan prestasi pelajar.
          Kata kunci: Lakaran Komik Berwarna: Mengingati Fakta Sejarah

          KD15

                                      STEM VIBEs

                CHARIYA A/P NAI NARONG, CHONG WAN YING, LEE HOR YAN
                                 SMJK Ave Maria Convent
                          Jalan Chung Thye Phin, 30250 Ipoh, Perak
                                 komathy2112@gmail.com

          Students are getting bored with traditional learning methods especially during this
          Covid-19 pandemic where students have to initiate online learning. STEM VIBEs is
          a new android Mobile app innovation that will able to overcome the conventional
          and boring learning method sespecially during this pandemic period. The objectives
          of  this  app  innovation  are  to  develop  a  none-stop  platform  as  a  diversity  for
          students and teachers in teaching and learning process of lower secondary Science
          and  Maths  subject  in  more  effective  and  fun  manner.  Furthermore,  this  app  can
          enhance the method used in the teaching and learning in a more fun, interesting
          and interactive way among students and teachers. This app allows teachers to use
          the various slides and videos available to teach the students in a more captivating
          approach. This app iscreated using the Zoho creater. In addition, the students can
          assess  their  understanding  and  enhance  their  interests  in  learning  Science  and
          maths  through  a  fun  learning  method.  Trials  of  this  app  innovation  are  run  out
          among 108 lower secondary science teachers and 173 lower secondary students
          during  the  PdPR  session.  It  is  tested  out  that  while  teachers  educate  students
          through the innovative slides and videos, students able to carry out their learning
          process  effectively.  Based  on  the  trials  carried  out,  this  app  innovation  received
          much positive feedback especially from teachers and students of Form One, Two
          and  Three  in  a  divergentand  engrossing  way.  In  line  with  industrial  4.0  (IR  4.0)
          evolution, developing this novel app innovation can cultivate digitalization education
          especially to lower secondary Science and Maths Education. Hence, the Ministry of
          Education  Malaysia  can  consider  adopting  this  novel  app  innovation  as  an
          alternative  platform  for  students  and  teachers  to  teach  and  learn  Science  and
          Maths in more interactive and fun ways.
          Keywords: STEM, Science Education, Fun learning, Mobile App

          KD16

                                     STEM TIC TOE

                  IVY LEE JEAN ERN, LOUISA LOO WING JEE, LOKE YUN YI
                                 SMJK Ave Maria Convent
                           Jalan Chung Thye Phin, 30250 Ipoh, Perak
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