Page 64 - BCD ANDROID
P. 64

Students are getting bored with traditional learning methods especially during this Covid-19 pandemic where students
               have to initiate online learning. STEM VIBEs is a new android Mobile app innovation that will able to overcome the
               conventional  and  boring  learning  method  sespecially  during  this  pandemic  period.  The  objectives  of  this  app
               innovation are  to  develop  a none-stop  platform  as  a diversity  for  students  and teachers  in  teaching  and learning
               process of lower secondary Science and Maths subject in more effective and fun manner. Furthermore, this app can
               enhance the method used in the teaching and learning in a more fun, interesting and interactive way among students
               and teachers. This app allows teachers to use the various slides and videos available to teach the students in a more
               captivating  approach.  This  app  iscreated  using  the  Zoho  creater.  In  addition,  the  students  can  assess  their
               understanding and enhance their interests in learning Science and maths through a fun learning method. Trials of this
               app innovation are run out among 108 lower secondary science teachers and 173 lower secondary students during
               the PdPR session. It is tested out that while teachers educate students through the innovative slides and videos,
               students  able  to  carry  out  their  learning  process  effectively.  Based  on  the  trials  carried  out,  this  app  innovation
               received  much  positive  feedback  especially  from  teachers  and  students  of  Form  One,  Two  and  Three  in  a
               divergentand engrossing way. In line with industrial 4.0 (IR 4.0) evolution, developing this novel app innovation can
               cultivate digitalization education especially to lower secondary Science and Maths Education. Hence, the Ministry of
               Education  Malaysia  can  consider  adopting  this  novel  app  innovation  as  an  alternative  platform  for  students  and
               teachers to teach and learn Science and Maths in more interactive and fun ways.
               Key words: STEM, Science Education, Fun learning, Mobile App

               KD16
                                                        STEM TIC TOE

                                    IVY LEE JEAN ERN , LOUISA LOO WING JEE , LOKE YUN YI 3
                                                                           2
                                                     1
                                  SMJK Ave Maria Convent, Jalan Chung Thye Phin,30250 Ipoh, Perak
                                                    komathy2112@gmail.com

               Students are getting bored with traditional learning methods especially during this Covid-19 pandemic where students
               have to initiate online learning. Stem Tic Toe is a newandroid Mobile app innovation that will able to overcome the
               conventional  and  boring  learning  methods  especially  during  this  pandemic  period.  The  objectives  of  this  app
               innovation are to develop a creative platform as a diversity for students to learn Science in a fun way. Furthermore,
               this app can enhance the method used in the teaching and learning in a more fun, interesting and interactive way
               among students and teachers. This app allows teachers to use the various slides and videos available to teach the
               students in a more captivating approach. This app is created using the google site and thinkable. In addition, the
               students can download Science-related games in the app that are invented through Apps Geyser to enhance their
               interests in learning Science through a fun learning method. Trials of this app innovation are run out among 108 lower
               secondary science teachers and 173 lower secondary students during the PdPR session. It is tested out that while
               teachers educate students through the innovative slides and videos as well as let students play the games, quizzes
               and word walls, students pay more attention in class instead of being bored by looking at their textbooks. Based on
               the trials carried out, this app innovation received much positive feedback especially from teachers to teach Science
               Form One, Two and Three in a divergent and engrossing way. In line with industrial 4.0 (IR 4.0) evolution, developing
               this  novel  app  innovation  can  cultivate  digitalization  education  especially  to  lower  secondary  Science  Education.
               Hence, the Ministry of Education Malaysia can consider adopting this novel app innovation as an alternative platform
               for students and teachers to teach and learn Science in more interactive and fun ways.
               Key words: STEM, Science Education, Fun learning, Mobile App


               KD17
                                           PILLARS TV | A NEW LEARNING INITIATIVE
   59   60   61   62   63   64   65   66   67