Page 13 - KURAI HITOKAGE EBOOK
P. 13
Affiliation Quests
PART 2 “Here Comes Trouble”
To become affiliated with the Kurai Hitokage
Ninja Clan players must complete the following Location: Kurai District
quests: As the PC(s) round another corner there is a
QUEST 1: “Invitation to A Party” group of four ominous men standing in a huddle
(none are armed). They look like trouble, yet pay the
QUEST 2: “Meet the Family” PC(s) no mind.
QUEST 3: “The Raid”
GM NOTE: Should the PC(s) walk past the group,
quest 1: “Invitation to A Party” the group will follow them. Should the PC(s) turn
around and go back the other way the group will fol-
Requirements: N/A low the PC(s). At this time ask the PC(s) to do an
Awareness Test to determine if they can identify if
NPC Characters of Contact they are being followed. Do not tell the PC(s) why
they are performing this test until they discover the
-Group of thieves pursuers.
-Kurai Hitokage Ninja Negative Detection Response:
-Konachi If the PC(s) do not discover their pursuers the
GM should introduce another group of three unarmed
Properties men waiting for them around the following two more
corners.
-Kurai District
GM NOTE: Perform the Awareness Tests as the
Environment group turns each corner.
-Honshu Prefecture, Shizuoka; 68° Positive Detection Response:
Summary If the PC(s) do discover the pursuers the group they
may opt for one of the two scenario options:
The troubles that brew in the Kurai Hitokage Option #1 Fight: If the PC(s) decide to fight the
province is commonplace. As the PC(s) walk about group two more unarmed men will join the
they find out how true this really is. Since the area thieves.
teems with thieves, gangsters and vagabonds, any Option #2 Flight: If the PC(s) elect to run from
stranger in the parts may become a target. Thankful- the group, two unarmed men will cut them off
ly the Kurai Hitokage Clan keep a watchful eye on should they escape around two corners.
those who seem as though they can become mem- PART 3 “To Whom Do You Belong?”
bers.
Location: Kurai District
PART 1 “Maybe I Could Move Here”
The PC(s) have been cornered. One of the
Location: Kurai District thieves steps forward confidently. He sneers with
It’s a late night that the PC(s) have unknowingly each step, and the others nod in anticipation. This
wandered into West-Southwest-South; C29 of the man seems to garner respect, more than the others,
Kurai District. Several shops are closed and or clos- yet presents no physical attributes that determine hi-
ing, and the streets are busy with people rushing to erarchy. He cracks his knuckles in his hand as he
get home or to the nearest Inn. approaches, yet stops just out of range from the PC(s)
to speak.
GM NOTE: Allow the PC(s) to explore and ask
questions, before springing the group of bandits on GM NOTE: Allow the PC(s) to answer each ques-
them. Giving them false sense of security is the goal. tion they are asked. Mention of the Kurai Hitokage
If they are searching for the Kurai Hitokage Clan Clan by the PC(s) will garner laughter from the
and are asking the locals, the locals have no infor- group of thieves.
mation to share and will act as though the PC(s) are
mal-informed.
11