Page 34 - KURAI HITOKAGE EBOOK
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PART 4 “Shisha No Dokutsu; Part 1” You have the option of changing yokai, but remem-
ber, yokai do not take rejection well. Now that you
The PC enters the cave and into a large, empty know what lies ahead, I will guide you for as long as
chamber that is lit by burning torches. A single you take to select a yokai. Upon your selection, I
will leave your pair to become better acquainted.
cloaked individual is sitting still on a stool holding a
Bo staff. Along the wall of the cave is twelve tunnel GM NOTE: Allow the PC(s) time to determine
entrances with numbers above them. As the PC which yokai path they will initially walk. PC(s) may
stands before the door the mysterious man will speak: only venture through the cave one at a time. PC(s)
Should decide who will go first via die roll.
MYSTERIOUS MAN
***This Mysterious Man is NOT the Kichiku-sama.
You’d better be certain. The yokai do not like people
who are not certain of their decisions. Before you PART 5 “Shisha No Dokutsu; Part 2”
make a mistake, like our last brother who came in, let
me explain: These twelve tunnels are numbered paths The PC follows the Mysterious Man down the
that yokai have claimed as their territory. tunnel of their choice. The path is dark, cold and
musky, however, a light shines from the opposite
The first is the Akurojin-no-hi: a ghostly flame enti- end.
ty. The second tunnel is the Amanozako: a female
deity with a furious temper, beastly head, long nose, Faint, ghastly, whispers can be heard echoing
ears, and deadly fangs. The third tunnel leads throughout the tunnel as the PC walks. At the end of
through the Ashi-magari: A ghostly phenomenon
that wraps itself around a person's leg. The fourth the path, they come to another room lit by torches.
tunnel leads to the Basan: which is a large bright-red, Statues of different yokai bookend the entrance to
bird-like demon that breathes fire. The fifth yokai, four dark pathways. These statues represent the
the Gashadokuro: a giant skeletons that decapitates yokai that reside within.
its captured victims. The sixth path is for the Hari-
onago: another female yokai with long thorn tipped MYSTERIOUS MAN
hair who uses the hair to entangle and shred targets. In here are three chambers dividing the twelve yokai
The Jorogumo: is a spider demon that can change into four groups. In order to invoke the yokai of
it’s appearance to look like a woman, and is the sev- choice, stand in front of the statues, placing your
enth chamber. The eighth chamber is for the Ku- hands dat the base, and chant its name. The yokai
bikajiri: A creature which is said to eat the heads of will appear to you, eventually. Hopefully it will be
its victims; living or dead. Number nine is the large, accepting of you. Often times it is not.
wingless, serpentine creatures with clawed feet, the The Mysterious Man will make a hand gesture
Nihon No Ryu. The thenth path is the territory of
the Onihitokuchi: hideous, gigantic ogre-like crea- toward the statues allowing the PC to select their
tures with sharp claws, wild hair, and two long horns yokai.
growing from their heads. The eleventh is the GM NOTE: Roll 1D6 vs the PC in order for the
Shinigami: an entity that deals in the deliverance of
death. The final chamber, chamber twelve, is for the yokai to appear. The PC must roll higher than the
Waira: a large beast that lurks in the mountains. GM for this to occur. When the yokai does appear,
perform a 1D4 Odds & Evens roll to determine if the
Selecting a path is a way of offering yourself as a yokai will attack the PC. The yokai maintains all at-
host. However, yokai are quite often jealous and tribute modifiers using the Intermediate level. In the
those you do not select may become offend by your
gesture to the others. In an effort to change your se- event of an attack, the Mysterious Man will assist in
lection, they may even attack you to convince you of the taming of the yokai. To subdue the yokai the
their power. If that occurs, hopefully the yokai Health Points must be depleted to 25%. The yokai
you’ve selected will protect you. Hopefully. If they will admire the strength of the PC despite the Myste-
do, you are on your way to supernatural power. If
they do not, well my friend exiting the cave will only rious Man’s assistance. And agree to wall with them.
ensure your doom at the hands of the Kurai Hitokage From this point on, the yokai will remain in spiritual
members upon exit. If you are uncertain of the yokai form until it is needed in combat.
you would like to host fear not, they will introduce
themselves one way or another.
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