Page 39 - KURAI HITOKAGE EBOOK
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NAME: Akurojin-no-hi “Fire of the God of the Road”
DESCRIPTION
A ghostly flame from the folklore of Mie prefecture.
It often appears on rainy nights. People who encoun-
ter it, and do not run away, become gravely ill.
*GM NOTE: After encounter, number the Illness
chart found in the Ninja vs. Samurai RPG Player
Manual (page 130-131) from 1-12. Player should
roll 1D12 to see which illness the character will con-
tract.
ATTRIBUTES Bonus /Hindrance
ATTRIBUTE MODIFIER CHART
HEALTH POINTS: 111 +_____/-_____
HEA CAR PhB MOV AWA DEF STR STA STE
CARRY POINTS: 5 +_____/-_____
3 2 1 5 4 1 3 2 1
PHYSICAL BEAUTY POINTS: 2 +_____/-_____
MOVEMENT POINTS: 4 +_____/-_____
AWARENESS POINTS: 3 +_____/-_____
DEFENSIVE POINTS: 1 +_____/-_____
STRENGTH POINTS: 5 +_____/-_____
STAMINA POINTS: 1 +_____/-_____ BEHAVIOR
STEALTH POINTS: 3 +_____/-_____ Vs. Human
The Akurojin-no-hi really does its best to avoid hu-
Ki ENERGY: 1500 Bonus:+N/A man contact, however, discovery by a human infuri-
ates this fire monster, and it will attack those who
Throwing Range: 8 Bonus:+ N/A detect it.
Vs. Same Yokai
Techniques
The Akurojin-no-hi do not care for each other, how-
GM NOTE: Apply burn damage to all techniques.
ever, they also do not interact with others. Seeming-
1– Striking Tech: Straight Punch ly “minding their own business”, should these yokai
2– Standing Grapple Tech: Back bump into each other a larger flame will be created
multiplying its attributes.
3– Kicking Tech: Axe
Vs. Different Yokai
4– Mystic Art
5– Sacrifice Throw Takedown Tech: Rear The Akurojin-no-hi is also indifferent to other types
of yokai. Only water based yokai are avoided.
6– Striking Tech: Jab Punch
Gain vs.
MYISTC ARTS Absorb fire based attack STR as HEA
“Candle Wick”- The The Akurojin-no-hi will engulf a target, Weakness vs.
burning it severely.
Water based attacks STRx2
Effects: Apply burn rules and damage
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