Page 56 - KURAI HITOKAGE EBOOK
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PART 4 m “At the Playground”                           Clan.  The groups separate and in the distance shrieks
                                                                and shrills can be heard echoing through the town in
         Location: Nara Prefecture, Tenri
                                                                a short amount of time.
            It has been a journey through the cold to the edge   GM NOTE: PC(s) must roll 1D6 Odds & Evens to
         of Ono’s home city of Tenri.  The town is sleeping as
         the group observes  from high atop a hill.  Several    determine if a selected building is occupied or not.
         homes can be seen extinguishing their night’s lan-     Because this event takes place at night, roll 1D8 to
         terns from this distance.  Ono will stop the group to   determine how many citizens are in the building.  If
         give some final instructions.                          the PC(s) are visiting a home, roll 1D4 to determine
                                                                how many occupants are inside.  Homes, consists of
                                ONO                             a maximum two adults and two children.
         Remember, we are not here to bring harm to this cites       To successfully scare victims, roll a 1D6 Aware-
         citizens.  We are here to strike fear in their hearts and
         minds.  Be stealthy, but do not allow them to see you.    ness Test (applying any Awareness Point and equip-
          If you are seen, abort your tactics and chose another   ment modifiers).  Successful Awareness Tests equal
                                target.                         successful raids.  Scaring victims multiple times mer-
         GM NOTE: The city statistics are as follows:           its varied results.
         CITY: Nara, Tenri                                              Successful Scare Results Chart
         Population: 3,750                                                    Target is on edge and jumpy.  Target
                                                                   1 Scare
         Economy Type: Thriving                                               receives: -1AWA
         Resources: Medium                                                    Victim is shaking with fear, wide-
                                                                   2 Scares   eyed and asking if there is anyone pre-
         Available Properties List                                            sent.  Status Effect: Frightened

             • Alcohol Vendor= 19     • Inn= 15                               Victim is cowering in a corner.
                                                                   3 Scares
             • Armorer= 13            • Jeweler= 1                            Status Effect: Incapacitated
             • Bakery= 6              • Luxury House= 188                     Victim runs out of the house scream-
                                                                   4 Scares
             • Blacksmith= 15         • Mat Maker= 13                         ing that the building is haunted.

             • Butcher= 19            • Painter= 1              Allow PC(s) to successfully scare at more than one
                                                                structure before moving on to Part 6.  If PC(s) fail,
             • Chandler= 0            • Rope Maker= 2
                                                                their Awareness tests consistently, the town’s people
             • City House= 375        • Saddler= 4
                                                                will become angry and will rally together to stop the
             • Cobbler= 9             • Samurai= 0              intrusion using sticks and farm tools as weapons.
             • Doctor= 6              • Sculptor= 1             PART 6      “A Slight Glitch”
             • Farm House= 750        • Spice Merchant= 2
             • Fishmonger= 38         • Tailor= 3               Location: Nara, Tenri
             • Food Stand= 30         • Tavern= 8                  As the night continues, Ono and the PC(s) travel

             • Geisha Compound= 4     • Umbrella Maker= 3       to another house to scare more victims.  Upon enter-
                                                                ing the house, the team discovers that the citizens in-
             • Glass Blower= 2
                                                                side have been murdered.  This infuriates Ono.  After
                                                                a brief investigation, Ono discovers that the murder
         Item Pricing: Average
                                                                was done by one of his other teams.
         Law Enforcement: Moderate (1D8)
                                                                                       ONO
         PART 5    “Go Forth and Terrify”
                                                                 This… cannot happen.  I SPECIFICALLY told you
         Location: Nara Prefecture, Tenri                        all NOT to kill ANYONE!  Since they want to play
                                                                  by their own rules, WE will switch the rules of the
            Swiftly, the group descends up the town of Tenri       game as well.  WE will hunt down the other two
         with the intent of playful yet revenge filled fright on   teams, discover which one is responsible, and put an
         behalf of the leader of the Kurai Hitokage Ninja                      end to the guilty party.
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