Page 58 - KURAI HITOKAGE EBOOK
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Elder Quests room. Rolling a 4 requires a PhB Test. The charac-
ter's attribute needs to be higher than a 7 to take four
“Unchained” women. If the character does not meet this require-
ment, the difference between the amount rolled and
Requirements: Advanced Level
the character's attribute is the actual number of Gei-
NPC Characters of Contact sha that leave with the PC.
-Kichiku-sama
***Meeting this requirement doubles the Points of
-Daimyo’s Monk Renown earned.
-Jun
PART 2 “To the Champagne Room”
-Oyoguhito No Ie members
-Sworn Protectors (Kurai Hotokage) Location: Kurai District
Properties Upon entering the room with the Geisha, the se-
-Geisha House lection process begins. Have the PC roll 1D6 die as
-Cave of the Dead: Kichiku-sama Chamber they answer the questions. The PC may answer the
following questions in any manner:
-Oyoguhito No Ie House
-Dampusan Kofun Q1: “How interested are you in the girls?”
-Ena Gorge Q2: “Do you plan on spending a good deal of mon-
ey?”
Environment
Q3: “Would you like us to pour you a drink before
-Kurai District; we get started?”
-Ishikawa Prefecture, Nomi; 71° GM NOTE: Total each player’s roll. The greatest
-Fukui Prefecture, Obama; 73° combined number will be visited by the Kichiku-
sama. In the event of a tie GM may use a coin toss.
-Gifu Prefecture, Ena; 75°
Summary PART 3 “It was all A Dream”
After being chained in the dungeon of the Kurai Location: Kurai District
Hitokage’s Cave of the Dead for what seems to be an
eternity, the Kichiku-sama senses and energy that The flirtatious Geisha saunters out of the front
feels like his own. Using his Jorogumo, the Kichiku- room seductively, giggling and using her eyes to talk
sama attempts to lure and manipulate unsuspecting to the PC and convince them into following her down
young ninja into releasing him into the world again. the hallway and into he back room. In the room,
women will instruct the PC to take a seat. Shortly
PART 1 “After the Party” after, she will begin performing her dance making
her way toward the door. The more she dances the
Location: Kurai Province
more she fades away until she has disappeared as
The PC(s) find themselves in a Geisha house though she walked out of the room. Soft whispers of
within the Kurai Hitokage DIstrict. The drinks are the PC’s name are heard coming from the hallway.
flowing, music is playing and the women are beauti-
ful and willing. Slowly, but surely all NPC and PC GM NOTE: If the PC does not pursue the Geisha,
roll a PhB Test to see if the PC can withstand being
characters are coupled with a woman (or more) and summoned. Characters with the Quirk: Curiosity
retire through the beaded entrance that leads down a must investigate.
hallway.
The Geisha should make several appearances
GM NOTE: Number the PC(s) to determine the or-
der with which this will occur using a die that in- throughout the house leading the PC to the main en-
cludes all PC(s). Roll to select a PC, then roll 1D4 trance where she is able to be approached.
to determine how many women will go with them to a
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