Page 64 - KURAI HITOKAGE EBOOK
P. 64

NAME: Dampusan Kofun Guard                             NAME: Dampusan Kofun Monk
         Attributes:      Belt Level: 2nsd Degree Black Belt    Attributes:       Belt Level: 4th Degree Black Belt
          HEA  CAR  PhB  MOV  AWA  DEF  STR  STA  STE            HEA  CAR  PhB  MOV  AWA  DEF  STR  STA  STE
           118    7    5     3     7     5     6    6    4                                      5     5
                                                                  127    7    5     4     7                6    4
                                                                                                +2   +2
         Techniques:                  Ki Energy: 610
                                                                Techniques:                  Ki Energy: 1,310
        -Attack Height: Medium     -Special Tech: Acting I
                                   -Non-Proj Tech: Proper Grip
        -Attack Height: High       IV                           -Attack Height: Medium    -Special Tech: Acting I


        -Attack Height: Low        -Special Tech: Camouflage    -Attack Height: High      -Non-Proj Tech: Proper Grip

                                                                                          IV

        -Striking Tech: Jab Punch   -Def Non-Proj Tech:   Dishon-  -Attack Height: Low    -Special Tech: Camouflage


        -Special Tech: Spin        orable Things III            -Striking Tech: Jab Punch   -Def Non-Proj Tech:   Dishon-
        -Kicking Tech: Front Snap   -Horse Training Basic: Heed-    -Special Tech: Spin   orable Things III

                                   ing
        -Standing Grapple Tech: Front                                                     -Horse Training Basic: Heed-
                                   -Def Non-Proj Tech: Parry    -Kicking Tech: Front Snap   ing
        -Striking Tech: Straight Punch                            -Standing Grapple Tech: Front
                                   -Special Tech: Acting III                              -Def Non-Proj Tech: Parry
        -Special Tech: Jump                                       -Striking Tech: Straight Punch
                                   -Non-Proj Tech: Proper Grip V                          -Special Tech: Acting III
        -Standing Grapple Tech: Back   -Special Tech: Diversion     -Special Tech: Jump

        -Standing Grapple Tech: Break                             -Standing Grapple Tech: Back   -Non-Proj Tech: Proper Grip V
        Grip                       -Special Tech: Lock Picking II                         -Special Tech: Diversion
                                                                -Standing Grapple Tech: Break
        -Kicking Tech: Front Thrust   -Horse Training Basic:  Use of     Grip             -Special Tech: Lock Picking II
                                   Equipment
        -Special Tech: Acrobatics I    -Proj Tech: Body Position     -Kicking Tech: Front Thrust   -Horse Training Basic:  Use of
                                                                                          Equipment
        -Non-Proj Tech: Proper Grip II   -Special Tech: Acting VI     -Special Tech: Acrobatics I

        -Kicking Tech: Hook Kick                                                           -Proj Tech: Body Position
                                   -Non-Proj Tech: Proper Grip   -Non-Proj Tech: Proper Grip II   -Special Tech: Acting VI

        -Kicking Tech: Side Snap   VI                             -Kicking Tech: Hook Kick
        -Striking Tech: Reverse Punch  -Kicking Tech: Crescent   -Kicking Tech: Side Snap   -Non-Proj Tech: Proper Grip


                                                                                          VI
        -Special Tech: Acrobatics II   -Non-Proj Tech: Horizontal
                                   Strike                       -Striking Tech: Reverse Punch  -Kicking Tech: Crescent

        -Non-Proj Tech: Proper Grip                             -Special Tech: Acrobatics II   -Non-Proj Tech: Horizontal
        III                        -Horse Training Basic:                                 Strike
                                   Mounting                     -Non-Proj Tech: Proper Grip

        -Special Tech: Lock Picking I                             III                     -Horse Training Basic:
          Weapons:                 -Special Tech: Escape          -Special Tech: Lock Picking I   Mounting
         Weapon 1– Basic Ninjato                                                          -Special Tech: Escape
                                                                Mystic Art
          Weight   AtP     Rng    LiE     Mas     Vel   CoA
                                                                -Short Range
            1       20      2      50      1       2     1
                                                                -Create Image
         Status Effect: 1D4 Odds & Evens Bleeding roll          Weapons:
                                                                Weapon 1–Enchanted Bo Staff Nido-Atemi No Bo

         Sub-Weapon 1– Basic: Kunai                 Qty.: 5           Weight   AtP   Rng   LiE   Mas     Vel   CoA
          Weight   AtP     Rng     LiE    Mas     Vel   CoA        .3      10      2      63      2       2     2

            .3      5      TR      40      1       1      1     Status Effect: All successful attacks deliver double
                                                                damage.  Only enchanted weapons with elemental
         Status Effect: N/A                                     abilities may have a saving 1D12 roll to attempt to
                                                                block the second attack.  Saving rolls must land an 11
                                                                or 12 to be successful.

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