Page 64 - KURAI HITOKAGE EBOOK
P. 64
NAME: Dampusan Kofun Guard NAME: Dampusan Kofun Monk
Attributes: Belt Level: 2nsd Degree Black Belt Attributes: Belt Level: 4th Degree Black Belt
HEA CAR PhB MOV AWA DEF STR STA STE HEA CAR PhB MOV AWA DEF STR STA STE
118 7 5 3 7 5 6 6 4 5 5
127 7 5 4 7 6 4
+2 +2
Techniques: Ki Energy: 610
Techniques: Ki Energy: 1,310
-Attack Height: Medium -Special Tech: Acting I
-Non-Proj Tech: Proper Grip
-Attack Height: High IV -Attack Height: Medium -Special Tech: Acting I
-Attack Height: Low -Special Tech: Camouflage -Attack Height: High -Non-Proj Tech: Proper Grip
IV
-Striking Tech: Jab Punch -Def Non-Proj Tech: Dishon- -Attack Height: Low -Special Tech: Camouflage
-Special Tech: Spin orable Things III -Striking Tech: Jab Punch -Def Non-Proj Tech: Dishon-
-Kicking Tech: Front Snap -Horse Training Basic: Heed- -Special Tech: Spin orable Things III
ing
-Standing Grapple Tech: Front -Horse Training Basic: Heed-
-Def Non-Proj Tech: Parry -Kicking Tech: Front Snap ing
-Striking Tech: Straight Punch -Standing Grapple Tech: Front
-Special Tech: Acting III -Def Non-Proj Tech: Parry
-Special Tech: Jump -Striking Tech: Straight Punch
-Non-Proj Tech: Proper Grip V -Special Tech: Acting III
-Standing Grapple Tech: Back -Special Tech: Diversion -Special Tech: Jump
-Standing Grapple Tech: Break -Standing Grapple Tech: Back -Non-Proj Tech: Proper Grip V
Grip -Special Tech: Lock Picking II -Special Tech: Diversion
-Standing Grapple Tech: Break
-Kicking Tech: Front Thrust -Horse Training Basic: Use of Grip -Special Tech: Lock Picking II
Equipment
-Special Tech: Acrobatics I -Proj Tech: Body Position -Kicking Tech: Front Thrust -Horse Training Basic: Use of
Equipment
-Non-Proj Tech: Proper Grip II -Special Tech: Acting VI -Special Tech: Acrobatics I
-Kicking Tech: Hook Kick -Proj Tech: Body Position
-Non-Proj Tech: Proper Grip -Non-Proj Tech: Proper Grip II -Special Tech: Acting VI
-Kicking Tech: Side Snap VI -Kicking Tech: Hook Kick
-Striking Tech: Reverse Punch -Kicking Tech: Crescent -Kicking Tech: Side Snap -Non-Proj Tech: Proper Grip
VI
-Special Tech: Acrobatics II -Non-Proj Tech: Horizontal
Strike -Striking Tech: Reverse Punch -Kicking Tech: Crescent
-Non-Proj Tech: Proper Grip -Special Tech: Acrobatics II -Non-Proj Tech: Horizontal
III -Horse Training Basic: Strike
Mounting -Non-Proj Tech: Proper Grip
-Special Tech: Lock Picking I III -Horse Training Basic:
Weapons: -Special Tech: Escape -Special Tech: Lock Picking I Mounting
Weapon 1– Basic Ninjato -Special Tech: Escape
Mystic Art
Weight AtP Rng LiE Mas Vel CoA
-Short Range
1 20 2 50 1 2 1
-Create Image
Status Effect: 1D4 Odds & Evens Bleeding roll Weapons:
Weapon 1–Enchanted Bo Staff Nido-Atemi No Bo
Sub-Weapon 1– Basic: Kunai Qty.: 5 Weight AtP Rng LiE Mas Vel CoA
Weight AtP Rng LiE Mas Vel CoA .3 10 2 63 2 2 2
.3 5 TR 40 1 1 1 Status Effect: All successful attacks deliver double
damage. Only enchanted weapons with elemental
Status Effect: N/A abilities may have a saving 1D12 roll to attempt to
block the second attack. Saving rolls must land an 11
or 12 to be successful.
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