Page 67 - FULL PLAYER EBOOK
P. 67

Kanuki remains in control.  With 6 remaining
                totaling an 18.  Order is now established.
                                                                       STA before another Control Roll is necessary,
         Kanuki has an STA: 9, giving her 9 attack attempts            Kanuki decides to use Close Quarter Striking
         during her turn (barring that the first attack does not       Technique: “Downward Elbow”.  4 Ki Ener-
         miss or is blocked).  The Street Thug has a DEF: 3            gy USED is written down with the collection
         giving him 3 potential blocking opportunities during          of the other amounts used.  After a successful
         Kanuki’s nine turns.                                          Action vs. Reaction Roll, Kanuki adds 3 to

            STEP 3: Action vs. Reaction Roll                           her STR 11 per the technique, and the Street
                                                                       Thug is struck again.
                Situation: For her first of 9 STA, Kanuki
                uses the Standing Grapple Technique:               STEP 4: Damage                                      C h
                “Front” (because this is Hand-to-Hand com-             The Street Thug receives a total of 14 points   a
                bat the Street Thug is in range for such an ac-        of damage from this technique bringing his      p
                tion).  Kanuki jots down the 2 Ki Energy               HEA to 79.  The technique goes into its re-     t e
                USED with the previously used points.  This            charge period for the following two melees.     r
                technique is not available for use for the fol-        The Street Thug now only has 1 DEF left.
                lowing melee.  She then, casts 1D6 for her
                Action Roll landing a 5 and applies the +1 to      STEP 3: Action vs Reaction
                grabbing gained from using this technique to           With 5 STA remaining, Kanuki declares the
                this roll totaling 6.  The Thug’s Reaction Roll        use of the Arm Joint Lock Technique: “Arm
                fails casting a 4, and he is grabbed.  No dam-         Bar” (Giving +2 to STR) with it, she writes
                age is taken.                                          down 2 Ki Energy USED.  Kanuki casts and

                For her second of 9 STA, Kanuki selects the            lands a 6, while the Street Thug lands a 5 on
                Front Throw Takedown Technique: “Hip                   the 1D6 Kanuki is again successful, and the
                Throw” (jotting down the 5 Ki Energy Points            Street Thug is hit.  The “Arm Bar” technique
                USED).  This movement is now in recharge               enters the recharging period for the next three
                for one melee. Consequently, the Standing              melee rounds.
                Grapple Technique: “Front” will be available       STEP 4: Damage
                once again after this Action vs. Reaction Roll.
                The combatants cast the die and again Kanuki           Adding the modifiers from the die roll to the
                wins, resulting in Kanuki throwing the Street          attack, the Street Thug loses another 13 points
                Thug to the ground.                                    of health bringing his HEA to 62.
            STEP 4: Damage                                      The Street Thug has no more DEF Points available,
                                                                however Kanuki has 4 Stamina Points remaining in
                To calculate damage, Kanuki casts 1D4 as        which she may attack unblocked.  The Street Thug
                noted by the technique’s effects adding 4 to    will receive full damage for Kanuki’s remaining at-
                her STR: 11 totaling 15.  This is taken from    tacks.
                the Street Thug’s HEA: 107= 92.  Per Chart 5
                -8, Kanuki also gains +1 to her next Attack     After the battle, the game is paused to tabulate the Ki
                Roll.                                           Energy Point each player used.  The Player will re-
                                                                port to the GM That Kanuki spent 15 Ki Energy
            STEP 3: Action vs. Reaction Roll                    Points for the conflict.  This total is subtracted from
                Kanuki, having 7 STA available, declares the    the 1,248 Points Kanuki Takanashi has.  She will
                use of Mount Ground Position Technique:         have 1,233 when the game resumes.
                “Top” (jotting down 2 Ki Energy USED) with      Combat Techniques in Non-Combat Situations
                the additional +1 from the last attack.
                Kanuki’s cast totals a 6 on a 1D6.  Because        Not all acquired combat techniques require com-
                the Street Thug only has 2 DEF Points left,     bat for their use.  Combat techniques can be used out-
                and that this technique does not deliver any    side of fighting (ex: breaking down a wooden door).
                damage, the Street Thug decides not to defend   The steps for using combat techniques used in non-
                against this technique.  Kanuki may remain in   combat situations mirror those to situations of battle.
                this position until she decides to get off her   Select a technique and subtract the Ki Energy Points
                opponent.  Once she gives up this position,     to use it.  Roll the die and apply the technique’s bo-
                the recharge for this technique will begin its   nus (if applicable).  Always remember that when a
                two melee round period.                         technique is used the recharge begins, and will only
                                                                be available for another use after that technique’s re-
                Sitting in the Mount Ground Position: “Top”,    charge period passes.

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