Page 70 - FULL PLAYER EBOOK
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If more Stamina Points are available for the char-  sacrifice is a second STA point, however the player
         acter to perform other techniques in addition to the   will be able to combine both AtP attributes (See:
         Renzokuken, the player may do so using the rules of    “Weapons” page 54) of the weapons to the single
         combat.  Keeping this in mind, a player may strate-    strike if successful.  To determine success, win the
         gize how to use the Renzokuken and other techniques    Action vs. Reaction Roll.
         to maximize their character’s potential.  When used
         effectively, this combination can make a character a      Whether or not the action is successful the STA
         very formidable opponent.                              used in the attack are lost.  Should the attacking char-
   C                                                            acter not be successful, the character loses 2x the
   h     Power Strikes                                          amount of Ki Energy used to perform the action, in-
   a
   p                                                            cluding Proper Grip, Jump, Spin or other techniques
   t        A Power Strike is an attack that has much more
   e     damage potential than a normal attack.  In order for   used in the generation of the double strike technique.
   r
         an attack to be considered a Power Strike, the player   Critical Hits
         must be willing to bundle all of their Stamina Points      Critical Hits are attacks used to inflict damage to
         into one attack.  To perform this feat, the player must   a certain area of a body, cause greater damage, a pos-
         successfully win the Action vs. Reaction Roll.
                                                                sible status effect, eliminate the use of a limb, and/or
            Defending against a Power Strike is the same as     eliminate an opponent.
         defending against a regular attack; simply cast a die      To use this option, a player must announce that
         higher than the Action Roll (using any applicable      he or she is going to attempt a Critical Hit and win
         modifier).
                                                                the “Action vs. Reaction Roll”.  After the player has
            To calculate the damage of a Power Strike, use      successfully completed an attack, they must roll
         the attacking character’s Stamina Points as an addi-   1D20 and land a 12 or higher to be successful.
         tive toward the Strength Points.  Also, should the     Calculating Critical Hit Damage
         Power Strike be a success, the attacker gains control
         for the next melee round.                                 After a successful Critical Hit, the player must
                                                                roll on the Critical Hits Damage Chart to determine
            If the Power Strike fails, the attacker subtracts the   the physical action, damage, status effect, and dura-
         amount of Stamina Points from their Strength Points;   tion of the Critical Hit.  This chart is found on page
         they regain 1 point per melee until their Strength is
         restored to its original amount.  If the Stamina Points   130 in Chapter Five “Movements Lists”.
         are higher than the Strength Points, the attribute     Critical Hit Failure
         drops to 0, even if the player continues to win Con-      In the event that the player fails to roll a 12 or
         trol Rolls and Action vs. Reaction Rolls.  The charac-  higher, the Critical Hit is deemed a failure, and the
         ter is unable to do damage until they have regained at   player loses control of the melee, starting a new Con-
         least STR: 1.  Lastly, a Power Strike with a weapon    trol Roll.  Before the next Control Roll is performed,
         fails, the STR is substitute with the AtP and the same   the player who failed the Critical Hit attempt must
         rules apply.
                                                                roll 1D6 on the Critical Hits Fail Chart to determine
         Dual Wield                                             the Physical Action and Status Effect of the failed
                                                                attempt.  This table also is found on page 130 in
            The ability to use two weapon simultaneously is
         called Dual Wield.   A player may have his character   Chapter Five “Movements Lists”.  Although a Criti-
         dual wield any two weapons that can be manipulated     cal Hit bonus is not added to the attempt, the target
         using one hand.  This allows players to utilize the    does receive full damage done via the regular attack.
         “Double Strike”, a technique that strikes with any     Fatal Strikes
         two one-handed, equipped weapons simultaneously.
                                                                   A Critical Hit can be transformed into a Fatal
            To use this type of attack, players may declare an   Strike should the player decide to implement the
         attack as a “Double Strike” during one STA.  The       rules of Fatal Strike.  A Fatal Strike is one that elimi-

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