Page 70 - FULL PLAYER EBOOK
P. 70
If more Stamina Points are available for the char- sacrifice is a second STA point, however the player
acter to perform other techniques in addition to the will be able to combine both AtP attributes (See:
Renzokuken, the player may do so using the rules of “Weapons” page 54) of the weapons to the single
combat. Keeping this in mind, a player may strate- strike if successful. To determine success, win the
gize how to use the Renzokuken and other techniques Action vs. Reaction Roll.
to maximize their character’s potential. When used
effectively, this combination can make a character a Whether or not the action is successful the STA
very formidable opponent. used in the attack are lost. Should the attacking char-
C acter not be successful, the character loses 2x the
h Power Strikes amount of Ki Energy used to perform the action, in-
a
p cluding Proper Grip, Jump, Spin or other techniques
t A Power Strike is an attack that has much more
e damage potential than a normal attack. In order for used in the generation of the double strike technique.
r
an attack to be considered a Power Strike, the player Critical Hits
must be willing to bundle all of their Stamina Points Critical Hits are attacks used to inflict damage to
into one attack. To perform this feat, the player must a certain area of a body, cause greater damage, a pos-
successfully win the Action vs. Reaction Roll.
sible status effect, eliminate the use of a limb, and/or
Defending against a Power Strike is the same as eliminate an opponent.
defending against a regular attack; simply cast a die To use this option, a player must announce that
higher than the Action Roll (using any applicable he or she is going to attempt a Critical Hit and win
modifier).
the “Action vs. Reaction Roll”. After the player has
To calculate the damage of a Power Strike, use successfully completed an attack, they must roll
the attacking character’s Stamina Points as an addi- 1D20 and land a 12 or higher to be successful.
tive toward the Strength Points. Also, should the Calculating Critical Hit Damage
Power Strike be a success, the attacker gains control
for the next melee round. After a successful Critical Hit, the player must
roll on the Critical Hits Damage Chart to determine
If the Power Strike fails, the attacker subtracts the the physical action, damage, status effect, and dura-
amount of Stamina Points from their Strength Points; tion of the Critical Hit. This chart is found on page
they regain 1 point per melee until their Strength is
restored to its original amount. If the Stamina Points 130 in Chapter Five “Movements Lists”.
are higher than the Strength Points, the attribute Critical Hit Failure
drops to 0, even if the player continues to win Con- In the event that the player fails to roll a 12 or
trol Rolls and Action vs. Reaction Rolls. The charac- higher, the Critical Hit is deemed a failure, and the
ter is unable to do damage until they have regained at player loses control of the melee, starting a new Con-
least STR: 1. Lastly, a Power Strike with a weapon trol Roll. Before the next Control Roll is performed,
fails, the STR is substitute with the AtP and the same the player who failed the Critical Hit attempt must
rules apply.
roll 1D6 on the Critical Hits Fail Chart to determine
Dual Wield the Physical Action and Status Effect of the failed
attempt. This table also is found on page 130 in
The ability to use two weapon simultaneously is
called Dual Wield. A player may have his character Chapter Five “Movements Lists”. Although a Criti-
dual wield any two weapons that can be manipulated cal Hit bonus is not added to the attempt, the target
using one hand. This allows players to utilize the does receive full damage done via the regular attack.
“Double Strike”, a technique that strikes with any Fatal Strikes
two one-handed, equipped weapons simultaneously.
A Critical Hit can be transformed into a Fatal
To use this type of attack, players may declare an Strike should the player decide to implement the
attack as a “Double Strike” during one STA. The rules of Fatal Strike. A Fatal Strike is one that elimi-
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