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STEP 1: Control Roll the White Belt Thug from earlier, who is terri-
bly upset, a bit battered, holding a Katana blade
Situation: Rokuro Katsunoka is wielding a with one hand and spouting off at the mouth.
Katana and is facing a White Belt Thug, who is Master Katsunoka calmly places his hand on his
unarmed. The White Belt Thug is prepared to Katana and declares the use of Proper Grip I.
attack but is hesitant to advance toward Rokuro
Katsunoka because of the advantage held via Declaring the grip is a must, because it allows players
the use of a Basic Katana. However, character and GMs to know that the penalty for not being able to
Rokuro Katsunoka is fully prepared to engage use techniques due to improper hand placement has
White Belt Thug. been nullified, and because it is simply something that
cannot be kept hidden.
Because the White Belt Thug is unarmed, the Katana’s C
Rng attribute gives Rokuro Katsunoka an advantage of Situation: Master Katsunoka declares that he h a
+1 to the Control Roll. The length of this weapon af- will use Advanced Non-Projectile Technique: p
fords Rokuroko a bonus to the Control Roll as the die is “Draw Strike” (+2 to Control Roll, upon win- t
cast. ning Control Roll for 1/2 STR damage). This e
bonus is added to the +1 bonus from wielding r
Rokuro Katsunoka’s attributes are: HEA: 130, DEF: 5, the katana vs. an unarmed opponent for a total
STA: 7, STR: 6 with 1,632 Ki Energy Points at his dis- of a 3-point bonus. On a separate piece of pa-
posal. The White Belt Street Thug’s attributes are: per, Rokuro Katsunoka subtracts the 10 Ki En-
HEA: 119, DEF: 3, STA: 4, STR: 2, with 28 points of ergy USED. With the bonuses applied, the
Ki Energy. fighters cast 1D12. Master Katsunoka lands a 6
STEP 3: Action vs. Reaction Roll and adds his bonus for a total of 9. The Street
Thug lands a 4.
Situation: Now that Rokuro Katsunoka has
gained control of the situation, he attacks the STEP 4: Damage
White Belt Thug and strikes him with the Kat- Because Rokuro Katsunoka won the Control
ana (after a successful Action vs. Reaction roll) Roll using Advanced Non-Projectile Technique:
greater damage is done. “Draw Strike”, the Street Thug automatically
STEP 4: Damage receives 3 damage reducing his HEA to 116.
The “Draw Strike” technique now goes into re-
The damage applied is a combination of Rokuro charge for the following two melees.
Katsunoka’s Strength Points attribute, 6 plus the AtP of
the Katana, 20 for a total of 26. Subtract the damage STEP 3: Action vs Reaction Roll
from the target’s HEA attribute, as in the rules for un- With control of combat, Rokuro Katsunoka has
armed combat. Also, because the Katana has a bleed- 7 STA to attack, even after administering the
ing Status Effect, the White Belt Thug must roll 1D4 first strike, because the first occurred during the
Odds & Evens to determine whether additional damage Control Roll. For the first of 7 STA, Rokuro
from bleeding is to be calculated. Katsunoka declares his attack as the Feint Non-
After any engagement where a weapon is used, the Projectile Weapon Technique: “Draining
player must subtract 1 from the weapon’s LiE. If not Strike” (-5 to target DEF). After jotting down
taken care of, the weapon can deteriorate, and eventual- the 6 Ki Energy USED to perform the tech-
ly lose its effectiveness, or even break. The LiE tells a nique, Rokuro and the Street Thug cast the Ac-
player how long the weapon will last before breaking. tion and Reaction Rolls with the six-sided die
Regular maintenance of a weapon will prevent this which lands in favor of Rokuro Katsunoka, 5
from occurring. See the Weapons and Armor Mainte- and 2, respectively. The “Draining Strike” tech-
nance section of this chapter to learn how to maintain a nique goes into the recharge period.
weapon’s effectiveness. STEP 4: Damage
Using Non-Projectile Weapon Techniques The White Belt Thug loses the remainder of his
Using non-projectile weapon techniques mirrors DEF and Rokuro Katsunoka has a remaining 6
using unarmed combat techniques in that you declare STA. Katsunoka may use these remaining STA
the techniques, write down the Ki Energy Points USED, points to attack his target unblocked.
and cast the die to perform the skill. Defensive tech- After the battle, the game is paused to tabulate the Ki
niques work in the same manner as well. To see these Energy Point each player spent. The Player will report
techniques in action, and to learn how to apply learned
techniques, the White Belt Thug has returned to face to the GM that Rokuro Katsunoka spent 16 Ki Energy
Rokuro Katsunoka, in a rematch where the two are Points. This total is subtracted from the 1,632 Points
equipped with Katana swords. Rokuro Katsunoka owns. He will have 1,616 when the
STEP: 1 Control Roll game resumes.
Situation: Master Katsunoka is accosted by
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