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Status Attacks Frightened
In Ninja vs. Samurai RPG there are types of at- A frightened character receives –3 on Attribute Tests
tacks that will not only directly effect a character’s and Action Rolls while the source of fear is within
Health Points, but will also effect a character in other line of sight. The character cannot willingly move
ways. These attacks are called Status Attacks and closer to the source of its fear while it is affected.
may have a prolonged effect that can last long after a
confrontation is over. To know if an attack has one Invisible
or more status effects, simply look in the Chapter An invisible character is impossible to see without
C
h Five for its corresponding Techniques List and check the aid of enchantment or a special technique. The
a
p the ‘Effects’ column.. To fight these effects, such as character’s location can be detected by any noise it
t an illness, a character may consult a person in the makes or any tracks it may leave. Action Rolls
e
r medical profession or a person with the ability to against the character receive -2, and the character’s
heal. These characters are the best to identify the Reaction Rolls receive +2.
problem and tell the character how the affliction may Knocked Down
be remedied. The following is a list of Status Effects
a character may be affected with during game play. A knocked down character is a character who is top-
Status Effects/Conditions pled and laying on its back. A character’s only
movement option is to crawl, unless it stands up and
Asphyxiated thereby ends the condition. The character has -3 on
An Asphyxiated character is a character who is una- action rolls. An action roll against the character re-
ble to breathe via various reasons. This character has ceives +2 if the attacker is within 5 feet of the charac-
their remaining Stamina Points to relieve this Status ter.
Effect. Failure to relieve this effect will result in the
character being knocked out. An asphyxiated charac- Paralyzed
ter cannot take any other action except attempt to re- A paralyzed character cannot move or speak. The
lieve this action. character automatically fails Strength and Movement
attribute tests. Action rolls against the character re-
Blinded
ceive +4. Any attack that hits the character is an au-
A blinded character cannot see and automatically tomatic Critical Strike if the attacker is within 5 feet.
fails any attribute test that requires sight. Attacks
against blinded characters automatically have Con- Petrified
trol, and the affected character’s Rection Rolls re- A petrified character is transformed, along with any
ceive –3. non-enchanted objects it is carrying or has equipped,
Deafened into a solid inanimate substance (usually stone). Its
weight increases by a factor of ten. The character is
A deafened character cannot hear and automatically also incapacitated (see the condition), and is unaware
fails any attribute test that requires hearing. Also, the of its surroundings. Action rolls against the character
afflicted receives –2 to Awareness Points.
receive a +3 bonus. The character automatically fails
Dislocated strength and movement Attributes Tests. The charac-
Dislocated means that a character has fallen victim to ter is resistant to all damage. The character is also
a technique that unhinges either the arm or leg. A leg immune to poison and disease, although a poison or
dislocations means that a character will lose half of disease already in its system is suspended, not neu-
their MOV attribute and may not utilize kicking tech- tralized.
niques. Arm dislocations mean that a character is Prone
unable to utilize striking or grappling techniques and
may not hold a weapon with the effected arm. Con- A prone Character is one that is toppled and laying
sequently, using weapons that require the use of both on its front. A character’s only movement option is
hands is also nullified. to crawl, unless it stands up and thereby ends the
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