Page 76 - FULL PLAYER EBOOK
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Status Attacks                                         Frightened

            In Ninja vs. Samurai RPG there are types of at-     A frightened character receives –3 on Attribute Tests
         tacks that will not only directly effect a character’s   and Action Rolls while the source of fear is within
         Health Points, but will also effect a character in other   line of sight.  The character cannot willingly move
         ways.  These attacks are called Status Attacks and     closer to the source of its fear while it is affected.
         may have a prolonged effect that can last long after a
         confrontation is over.  To know if an attack has one   Invisible
         or more status effects, simply look in the Chapter     An invisible character is impossible to see without
   C
   h     Five for its corresponding Techniques List and check   the aid of enchantment or a special technique. The
   a
   p     the ‘Effects’ column..  To fight these effects, such as   character’s location can be detected by any noise it
   t     an illness, a character may consult a person in the    makes or any tracks it may leave.  Action Rolls
   e
   r     medical profession or a person with the ability to     against the character receive -2, and the character’s
         heal.  These characters are the best to identify the   Reaction Rolls receive +2.
         problem and tell the character how the affliction may   Knocked Down
         be remedied.  The following is a list of Status Effects
         a character may be affected with during game play.     A knocked down character is a character who is top-
         Status Effects/Conditions                              pled and laying on its back.   A character’s only
                                                                movement option is to crawl, unless it stands up and
         Asphyxiated                                            thereby ends the condition.  The character has -3 on
          An Asphyxiated character is a character who is una-   action rolls.  An action roll against the character re-
         ble to breathe via various reasons.  This character has   ceives +2 if the attacker is within 5 feet of the charac-
         their remaining Stamina Points to relieve this Status   ter.
         Effect.  Failure to relieve this effect will result in the
         character being knocked out.  An asphyxiated charac-   Paralyzed
         ter cannot take any other action except attempt to re-  A paralyzed character cannot move or speak.  The
         lieve this action.                                     character automatically fails Strength and Movement
                                                                attribute tests.  Action rolls against the character re-
         Blinded
                                                                ceive +4.  Any attack that hits the character is an au-
         A blinded character cannot see and automatically       tomatic Critical Strike if the attacker is within 5 feet.
         fails any attribute test that requires sight.  Attacks
         against blinded characters automatically have Con-     Petrified
         trol, and the affected character’s Rection Rolls re-   A petrified character is transformed, along with any
         ceive –3.                                              non-enchanted objects it is carrying or has equipped,

         Deafened                                               into a solid inanimate substance (usually stone). Its
                                                                weight increases by a factor of ten.  The character is
          A deafened character cannot hear and automatically    also incapacitated (see the condition), and is unaware
         fails any attribute test that requires hearing.  Also, the   of its surroundings.  Action rolls against the character
         afflicted receives –2 to Awareness Points.
                                                                receive a +3 bonus.  The character automatically fails
         Dislocated                                             strength and movement Attributes Tests.  The charac-
         Dislocated means that a character has fallen victim to   ter is resistant to all damage.  The character is also
         a technique that unhinges either the arm or leg.  A leg   immune to poison and disease, although a poison or
         dislocations means that a character will lose half of   disease already in its system is suspended, not neu-
         their MOV attribute and may not utilize kicking tech-  tralized.
         niques.  Arm dislocations mean that a character is     Prone
         unable to utilize striking or grappling techniques and
         may not hold a weapon with the effected arm.   Con-    A prone Character is one that is toppled and laying
         sequently, using weapons that require the use of both   on its front.  A character’s only movement option is
         hands is also nullified.                               to crawl, unless it stands up and thereby ends the
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