Page 78 - FULL PLAYER EBOOK
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Falling                                                animals
            Does 1 points of damage per feet.  Therefore, a     Owning Pets
         fall from 10 feet will deal 10 points of damage to a      It is possible for characters to own or have pets in
         character's Health Points.  A 25-foot fall will deal 25   Ninja vs. Samurai RPG.  There are several opportuni-
         points of Health Point damage and so on.
                                                                ties where animals can become pets throughout a sce-
         Falling Objects                                        nario or campaign.  They can be purchased, found,
                                                                stolen, etc.  However, once an animal is claimed as a
            Damage from falling objects depends on the
   C                                                            pet the owner has the responsibility of caring for that
   h     weight of that object and how far it is falling.  All
   a                                                            animal until they part ways for whatever reason.
   p     falling objects deal falling damage, however that
   t     damage is increased by the weight of the object.  Be-  Having a pet can be a convenience or a hindrance
   e                                                            depending on the situation.
   r     low is a scale to help GMs understand how much
         damage a falling object has an ability to do.             All animal have attributes that parallel the  char-
                                                                acters: Health (HEA), Stamina (STA), Defense
                 Falling Object Damage Chart 2-1
                                                                (DEF), Movement (MOV), Carry (CAR), Stealth
                           Weight                               (STE), Strength (STR), and Awareness (AWA)
                                     Damage                     Points.
                           (CAR)
                                                                   These attributes are all determined by a die roll
                             1-5        1D4
                                                                when the character encounters the animal for the first
                                                                time.  All act in the same manner as the character’s,
                            6-10        1D4
                                                                and govern the same responsibilities during game
                                                                play.   The final, and only, attribute that an animal
                            11-15     1D4+2
                                                                has that a human character does not is Obedience

                            20-35       1D6                     (OBD).  Obedience is the attribute that governs ani-
                                                                mal training, and determines the period of time it
                            36-50     1D6+2                     takes for a pet to become a companion of a character.
                                                                   All rules that apply to a human character's move-
                            60-80       1D8
                                                                ment, health, combat, etc. apply as such to an ani-
                                                                mal's as well; therefore, the animal needs to be treat-
                          90-+100     1D8+2
                                                                ed as another character.

                                                                Employing Pets
                                                                   To employ the use of a pet a player must have
                                                                Stamina Points available.  It takes one Stamina Point
                                                                per command for a pet to be used by the owner.  If a
                                                                point is available, an Odds & Evens die roll is needed
                                                                to command a pet who are not fully trained.  A suc-
                                                                cessful roll not only allows for the command to be
                                                                performed by the pet, but also earns the player 1
                                                                OBD Point towards training a pet.  A failed roll, does
                                                                not earn OBD Points nor is the command performed;
                                                                the Stamina Point used during the turn, however, is
                                                                lost.

                                                                 Training Pets

                                                                   With owning pets, there are several opportunities
                                                  Utsemi Sanzo
                                                                that the animals can become helpful to a character in
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