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Falling animals
Does 1 points of damage per feet. Therefore, a Owning Pets
fall from 10 feet will deal 10 points of damage to a It is possible for characters to own or have pets in
character's Health Points. A 25-foot fall will deal 25 Ninja vs. Samurai RPG. There are several opportuni-
points of Health Point damage and so on.
ties where animals can become pets throughout a sce-
Falling Objects nario or campaign. They can be purchased, found,
stolen, etc. However, once an animal is claimed as a
Damage from falling objects depends on the
C pet the owner has the responsibility of caring for that
h weight of that object and how far it is falling. All
a animal until they part ways for whatever reason.
p falling objects deal falling damage, however that
t damage is increased by the weight of the object. Be- Having a pet can be a convenience or a hindrance
e depending on the situation.
r low is a scale to help GMs understand how much
damage a falling object has an ability to do. All animal have attributes that parallel the char-
acters: Health (HEA), Stamina (STA), Defense
Falling Object Damage Chart 2-1
(DEF), Movement (MOV), Carry (CAR), Stealth
Weight (STE), Strength (STR), and Awareness (AWA)
Damage Points.
(CAR)
These attributes are all determined by a die roll
1-5 1D4
when the character encounters the animal for the first
time. All act in the same manner as the character’s,
6-10 1D4
and govern the same responsibilities during game
play. The final, and only, attribute that an animal
11-15 1D4+2
has that a human character does not is Obedience
20-35 1D6 (OBD). Obedience is the attribute that governs ani-
mal training, and determines the period of time it
36-50 1D6+2 takes for a pet to become a companion of a character.
All rules that apply to a human character's move-
60-80 1D8
ment, health, combat, etc. apply as such to an ani-
mal's as well; therefore, the animal needs to be treat-
90-+100 1D8+2
ed as another character.
Employing Pets
To employ the use of a pet a player must have
Stamina Points available. It takes one Stamina Point
per command for a pet to be used by the owner. If a
point is available, an Odds & Evens die roll is needed
to command a pet who are not fully trained. A suc-
cessful roll not only allows for the command to be
performed by the pet, but also earns the player 1
OBD Point towards training a pet. A failed roll, does
not earn OBD Points nor is the command performed;
the Stamina Point used during the turn, however, is
lost.
Training Pets
With owning pets, there are several opportunities
Utsemi Sanzo
that the animals can become helpful to a character in
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