Page 80 - FULL PLAYER EBOOK
P. 80

through ingestion; taking the substance into the body   ly original mixture.
         by swallowing it.  A character may voluntarily con-
         sume a potion or poison for a desired effect.  To do      The first step requires gathering the potions or
         so, the player must announce to the GM that their      poisons that a player may want to mix. The second
         action will be for ingesting a potion.  This action    step involves actually blending the different potions
         takes one (1) Stamina Point to complete.  Ingestion of   or poisons.  Each liquid that is to be added requires a
         poisons is something that is usually not voluntary,    1D6 roll verse the GM, wherein the GM will roll a
         however, other characters may be forced or deceived    1D4.  These rolls against the GM, are to show that

   C     to swallow it. The method for which a substance is     each part of the concoction is blended properly.  If
   h                                                            the player loses, the concoction being created will not
   a     ingested is completely open to the situation.
   p                                                            include the failed ingredients.  The player also loses
            The second method is through application; the act   possession of the failed ingredient, and must add an-
   t
   e
   r     of spreading the substance over a surface.  Applying   other to continue from that step.  Once the desired
         a potion or poison to the surface of a weapon, wheth-  ingredients have been added, the player may use the
         er projectile or non-projectile does not matter.  To   concoction when they desire.
         apply a potion or poison, announce to the GM that
         the action will be for applying poison to the weapon.    Words of Encouragement
         This action takes one (1) Stamina Point.  Once ap-        Anyone performing or preparing to perform an
         plied, the weapon is enhanced by the potion or poison   action where there is ample time to interact with oth-
         applied to it, for the next strike.  The next opponent   er party members may benefit from a Words of En-
         to be struck with the effected weapon will receive the   couragement bonus.  Word of Encouragement are
         Status Effect applied to that weapon.                  positive word or actions of support that enrich an out-

            A rule of thumb is that ingesting or applying a     look or help a person perform a task at the peak of
         potion or poison in the heat of battle is not a very   their own ability.  An action where failure could
         good idea.  If a character does this, they not only lose   bring known danger to a group is an opportunity to
         a Stamina Point, that could be crucial for defending   utilize this aspect.  It can also be used when picking
         themselves, but also lose two Control Roll points for   difficult locks, or public challenges, etc.  This aspect
         taking their attention away from their opponent.       may not be used while the character is in the middle
         Therefore, players need be a bit more realistic when   of combat, or conversation could make an enemy
         ingesting or applying potions.                         awareness of the party’s location.

         How to Enhance a Poison or Potion                         To utilize Words of Encouragement, any member
                                                                of a party not performing the action may call for this
            The available potions and poisons are able to be    aspect.  The GM then assigns a number that the col-
         enhanced by mixing up to four potions and/or poi-      lective party members involved must collectively roll
         sons together.  Doing so increases the potency of      1D6 greater than.  The number to gain is equal to the
         available effect.  For example, each time a Potion of   number of people involved in the encouragement
         Wellbeing is blended with itself, the effects multiply   (minus the player doing the action) multiplied by
         by the amount of potions being used.  Therefore, if    four.
         two Potions of Wellbeing are blended the Status Ef-
         fect is 20x2 and so on up to four.                        Should the members successfully amass a sum
                                                                equal to or greater than the number assigned by the
            A single potion or poison is called “Basic”.        GM, the player performing the action, receives a +1
         Blended potions or poisons are called Concoctions.     bonus to their Action roll.  Failure to amass the sum
         When two of the same potions or poisons are blended    total designated by the GM simply means the charac-
         together that concoction is deemed "Strong".  Three    ter performing the action does not benefit from this
         of the same constitute "Powerful".  Four of the same   bonus.  They may still perform the action as desired,
         create an "Extreme" concoction.  Concoctions do not    however may only rely on their own attributes and
         have to be blended with like ingredients, they may be   techniques.
         a mix of potions or poisons together to create a total-
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