Page 82 - FULL PLAYER EBOOK
P. 82

in mind that there should be reasons as to why the     guish flames in lanterns.
         water changes.  For example, a GM can design an        Hail- Hail does not reduce Awareness tests using vis-
         area map for a scenario with cold, deep fast moving    ibility, but does give a -2 to Awareness tests while it
         water (a river).  This would require the GM to imple-  is falling.  If the hail is strong enough hail can add 1
         ment all of the rules from all of the adjectives being   point of damage per storm to anything it hits.  On the
         used at once to provide accurate elemental jurisdic-   ground, hail effects movement in the same manner as
         tion.
                                                                snow.

   C     Drowning                                               Storm Multiplier
   h
   a        A possible hazard that comes from water, espe-
   p                                                               Storms can add hindrances to precipitation.  The
   t     cially deep and/or fast-moving water, is drowning.     strength and duration of the storm can multiply the
   e     Drowning can occur to any character that remains
   r                                                            affects or damage capability of any storm type.  GMs
         underwater for too long.  If a character does not re-  should combine the effects of both the precipitation
         turn to the water’s surface in time they may drown.    type and the storm type together to get the full effects
            As a player reaches the end of their Movement       of the storm.  If the storms effect the same attribute,
         Points while swimming, they must inform the GM         combine the two.
         that they are going to surface and roll 1D6 (applying
         any swimming or movement modifiers to the roll)        Tornadic- A tornadic storm is an especially severe
         verse the GM's 1D4 roll.  If the player fails, this is the   storm that is usually separated or isolated from other
         beginning of the drowning process.  The player then    thunderstorms.
         has the character's remaining Awareness Points as         Effect: All flames are extinguished.  Projectile
         their number of rolls to return to the surface to get air   weapons are useless.  -4 to all Awareness Tests.
         before drowning.  If the player is not able to reach the   Roll 1D20 damage per round to all objects or
         surface of the water after expelling all of their         characters in the path of the   storm.
         Awareness Point chances, the character drowns to
         death.                                                    Duration: 1D20x2 melee rounds.
                                                                Heavy- A heavy storm is a storm with high winds.
         Weather Hazards
                                                                This type of storm is capable of pushing rains and
            Japan's weather types span across all types of      winds severely.
         weather patterns, and each type of weather has the        Effect:  Odds & Evens Rolls for ½ of all lanterns
         ability to take an effect on all characters on some       to be extinguished.  All unprotected flames are
         way.  As GM designing an environment, should in-          extinguished.  Projectile weapons are useless.  -3
         clude some type of weather.  Below is a list of how       to Awareness Tests.
         weather could affect game play.
                                                                   Duration: 1D20x6 melee rounds
         Precipitation
                                                                Medium- A typical thunderstorm with medium wind
         Rain- reduces visibility depending on the strength of   speeds and heavy precipitation.
         the rain fall.  It also has an ability to reduce the range
         of projectile weapons.  Rain can also affect the use of    Effect: -1 to Awareness effectiveness of lanterns
         unprotected flames, and depending on the amount of        or unprotected flames.
         precipitation, can extinguish a flame.                    Duration: 1D20x8 melee rounds
         Snow- has the same potential effects as rain.  On the   Light- A gentle storm that does not have any added
         ground snow also adds a -1 Movement effect to all      effect on gameplay.
         characters.
                                                                   Effect: N/A
         Sleet- has the same effect as rain while falling, and
         has the same -1 Movement effect to all characters         Duration: 1D20x12
         when on the ground.  However, sleet can also extin-
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