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Chart 4-11: Micro Dilation
Micro Dilation is the ability to manipulate the micro organisms of a target. Characters who learn Micro
Dilation techniques may demonstrate the following proficiencies against targets of all belt ranking.
Heal– The ability to restore self or others.
Prerequisite: N/A
Ki Energy Range Description/Effects
10 0 Restore 1D6 Health Points
20 0 Restore 1D8 Health Points
30 0 Restore 1D12 Health Points
Healx2– The ability to heal self or others greater.
Prerequisite: N/A
Ki Energy Range Description/Effects
10 0 Restore 1D6x2 Health Points
20 0 Restore 1D8x2 Health Points
30 0 Restore 1D12x2 Health Points
Control– The ability to control micro organisms of one (1) target.
Prerequisite: Heal or Healx2
C Ki Energy Range Description/Effects
h
a 10 Target Maximum= 1/3 User TR Control of one (1) body part lasting two (2) melee rounds
p
t 20 Target Maximum= 2/3 User TR Control of one (1) body part lasting 1D4 melee rounds
e
r
30 Target Maximum= User TR Control of one (1) body part lasting 1D6 melee rounds
Rearrange– The ability to rearrange micro organisms on one (1) target.
Prerequisite: Control
Ki Energy Range Description/Effects
10 Target Maximum= 1/3 User TR Relocate one (1) body part of the target to another area of the
body lasting 2 melee rounds
20 Target Maximum= 2/3 User TR Relocate one (1) body part of the target to another area of the
body lasting 1D4 melee rounds
30 Target Maximum= User TR Relocate one (1) body part of the target to another area of the
body lasting 1D4+2 melee rounds
Remove– The ability to remove micro organisms from one (1) target.
Prerequisite: Rearrange
Ki Energy Range Description/Effects
10 Target Maximum= 1/2User TR STRx2 Violently remove one (1) body from the target, Status
Effect: Bleeding
20 Target Maximum= 3/4 User TR STRx3, Violently remove one (1) body of the target, Status
Effect: Bleeding
30 Target Maximum= User TR+2 STRx4, Violently remove one (1) body of the target, Status
effect: Bleeding
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