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Chart 4-12: Mimic
         Mimic is the ability to resemble any human or nonhuman, living or inanimate, thing in a way that seems like a
         deliberate copy. Characters who learn Mimic techniques may demonstrate the following proficiencies against
         targets of the same or lower belt ranking.


          Inanimate Object– The ability to take the likeness of one (1) inanimate object’s properties.
          Prerequisite: N/A

          Ki Energy  Range                                     Description/Effects
             10          0     STE+1D4 lasting 1D4, Character cannot move while in disguise
             20          0     STE+1D4 lasting 1D6, Character cannot move while in disguise

             30          0     STE+1D6 lasting 1D6, Character cannot move while in disguise
          Mechanical– The ability to move while maintaining a transformation.

          Prerequisite: Inanimate Object
          Ki Energy  Range                                      Description/Effects

              10         0     STE+1D4 lasting 1D4, 1D4 Odds & Evens to determine if character is able to move
              20         0     STE+1D6 lasting 1D6, 1D4 Odds & Evens to determine if character is able to move
              30         0     STE+1D6 lasting 1D6, Character is able to move while disguised

          Biped– The ability to take on the likeness of one (1) target.
                                                                                                                       C
                                                                                                                       h
          Prerequisite: Mechanical                                                                                     a
                                                                                                                       p
          Ki Energy  Range                                      Description/Effects                                    t
                                                                                                                       e
              10         0     STE+1D6 lasting 1D6, Character takes on the attributes of what they are turned into     r
              20         0     STE+1D6 lasting 1D8, Character takes on the attributes of what they are turned into
              30         0     STE+1D8 lasting 1D8,Character takes on the attributes of what they are turned into
          Quadruped– The ability to transform into one (1) four-legged creation.

          Prerequisite: Biped

          Ki Energy  Range                                      Description/Effects
              10         0     STE+1D6 lasting 1D8, Character takes on the attributes of what they are turned into
              20         0     STE+1D8 lasting 1D8+2, Character takes on the attributes of what they are turned into

              30         0     STE+1D8 lasting 1D12, Character takes on the attributes of what they are turned into
          Xeno– The ability to transform into one (1) creature using portions of past transformations.

          Prerequisite: Quadruped
          Ki Energy  Range                                      Description/Effects
              10         0     STE+1D8 lasting 1D8, STR +2, altered body parts take on the attributes of the design,
                               1D4 Odds & Evens roll for Status Effect: Frightened

              20         0     STE+1D8 lasting 1D8, STR+3, altered body parts take on the attributes of the design
                               1D4 Odds & Evens roll for Status Effect: Frightened

              30         0     STE+1D8 lasting 1D8,STR+4, altered body parts take on the attributes of the design,
                               1D4 Odds & Evens roll for Status Effect: Stunned


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