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CHAPTER ONE
AIM
This project designs and uses interactive design research methods to explore how to improve campus
navigation experience, and analyzes data to get results. After getting familiar with and understanding
the factors and problems that cause users to get lost in SETU, Carlow, it will study and analyze some
relevant solutions and find out the gaps.
OBJECTIVE
This project will use surveys to gain insight into the difficulties and needs that freshmen and visitors
often encounter when they first enter campus.
This project will examine key elements such as the location and functional layout of buildings on the
SETU, Carlow, especially in areas that are easily confused, and will focus on how to make them better
recognized by users in the system.
After the initial design is completed, the project will be tested by users, inviting new students and
visitors to try it out. User feedback will help researchers identify weaknesses in the project and pave
the way for further optimization of the system.
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