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Phase 4 Delivery
In the prototyping phase, I embarked on a comprehensive journey
that began with prototyping, where I crafted low-fidelity wireframes
using Figma to establish a foundational visual layout of the app’s
interface. This was followed by user testing, a qualitative approach
that involved observing user interactions with the wireframe and
assimilating their valuable insights. The subsequent analysis of this
feedback highlighted critical design areas needing enhancement.
Acting on these insights, I executed a redesign, elevating the
wireframes to a high-fidelity prototype that showcased a more
intricate and refined design. This process continued with further
testing and refinement of the high-fidelity prototype, ensuring that
each iteration was informed by ongoing user feedback, ultimately
leading to a final design that resonated with user needs and
expectations. This iterative process was pivotal in shaping a
user-centric design that evolved through continuous improvement
and adaptation
Chapter 02: Research
Introduction EXPLORATORY RESEARCH - UNDERSTANDING
THE PROBLEM
Seasonal Affective Disorder, or SAD, is a form of depression that
exhibits a seasonal pattern, typically intensifying in the winter
months. This condition affects over 12 million individuals in northern
Europe. The primary cause is believed to be insufficient exposure to
It strives to contribute to the development of innovative,
sunlight, leading to a decrease in serotonin levels in the brain, a user-centered inte
neurotransmitter that affects mood. The significance of this research lives of those li
lies in its goal to utilise interaction design to enhance the experiences employs a com
of individuals with SAD in their homes, thereby improving their overall to investigate
well-being. The literature review conducted as part of this research exposure on indiv
delves into the impact of the home environment on mental health, the ensures a thorough
principles of emotional design, and the role of light exposure in
benefits of the proposed interventions.
influencing emotions, circadian rhythms, mood, and cognitive
function. This study aims to fill the gaps in existing research by
Research and Design Project
exploring the use of interaction design solutions to alleviate the
(STORYSET.2024)