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every host that is added increases the amount of potential traffic on the network. Because
               Layer  1  devices  pass  on  everything  that  is  sent  on  the  medium,  the  more  traffic  that  is
               transmitted within a collision domain, the greater the chances of collisions are. The final result
               is diminished network performance, which is even more pronounced if all the computers on
               that network demand large amounts of bandwidth.

               3.8.1 Broadcast Domains

                      A broadcast domain is a grouping of collision domains that are connected by Layer 2
               devices. Breaking up a LAN into multiple collision domains improves network efficiency by
               allowing  multiple  transmissions  of  data  simultaneously  on  separate  collision  domains.  But
               broadcasts travel across the Layer 2 devices and, if excessive, can reduce the efficiency of the
               overall LAN. Broadcasts must be controlled at Layer 3 because Layer 1 and 2 devices have no
               way of controlling them. The total size of a broadcast domain can be identified by looking at
               all of the collision domains that the same broadcast frame is processed by.

                      In other words, all the nodes are a part of that network segment bounded by a Layer 3
               device.  Broadcast  domains  are  controlled  at  Layer  3  because  routers  do  not  forward
               broadcasts.

                      https://www.youtube.com/watch?v=elx49XNGUgk

                       3.9 Introduction to the Spanning Tree Protocol

                      When multiple switches are connected, there is a possibility of creating a loop where
               there  is  no  clear  path  from  source  to  destination.  If  switches  are  arranged  in  a  simple
               hierarchical  tree,  no  loops  will  occur.  To  counteract  the  possibility  of  loops,  switches  are
               provided with a protocol for them to talk with each other to resolve the condition. A switch
               sends special messages called bridge protocol data units (BPDUs) out all its ports to let other
               switches know of its existence, as shown in Figure 3-22 and Figure 3-23.

                      The  switches  use  a  spanning  tree  algorithm  (STA)  to  resolve  and  shut  down  the
               redundant paths. The process of shutting down a port is called blocking. The result of resolving
               and eliminating the loops is a logical hierarchical tree created with no loops. However, the
               alternate paths are still available, in case they are needed. The protocol used to resolve and
               eliminate loops is known as the Spanning Tree Protocol (STP). This creates another switch and
               bridge operation mode known as loop-avoidance mode.
























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