Page 138 - TEACHING MEDIA 101
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                       d.  Collection Of Materials
                              The collection of materials or materials can be done in parallel with

                           the media assembly stage (assembly). At this stage, the collection of
                           materials  such  as  clip  art  images,  animations,  audio,  photos,  videos,
                           and so on is carried out. At this stage, you usually must also carry out

                           some treatment or processing of raw materials or materials. Of course,
                           supporting software is needed for processing raw materials.  You can

                           use Macromedia firework, photoshop, or CorelDraw to process graphic
                           materials, use adobe audition or cool edit if you want to process audio,
                           adobe  premiere  or  pinnacle  if  you're  going  to  process  video,

                           Macromedia flash or swish MX if you wish to process animation. The
                           software options above depend on your taste and familiarity with the

                           software.
                       e.  Set Target
                              Keep  the  learning  process  serious  by  setting  personal  targets,  for

                           example,  participating  in  competitions,  winning  awards,  preparing
                           products for sale, or scheduling program/project deadlines. The target
                           is  necessary  so  that  the  learning  process  makes  learning  multimedia

                           maintained  and  can  run  continuously,  aka  not  breaking  up  in  the
                           middle of the road. For competitions and awards, at least in Indonesia,
                           there  are  various  national  events  that  we  can  target.  Multimedia

                           development centers and national education offices in multiple regions
                           are  starting  to  bloom  in  organizing  competitions  in  the  local

                           multimedia field.
                   6.  Learning Media in the Digital Age
                          Currently,  when  the  learning  process  is  carried  out  remotely,  the

                   popular media used are interactive multimedia such as learning videos, digital
                   games, digital books, power points, and others.

                          To  develop  and  prepare  good  learning  multimedia,  of  course,  in
                   addition to required skills, also requires applications and software that function
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