Page 137 - TEACHING MEDIA 101
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a. Collecting A Media Overview
In this stage, detailed specifications are made regarding the media
architecture, style, and material requirements for manufacturing media.
The specifications are detailed so that at the next step, namely when
collecting and installing materials, no new decisions are needed but use
what has been determined at the design stage. You must be able to
squeeze the ability and ideas to make flowcharts and storyboards
because that way, you can show images in a scene from the storyline
that you will compose. Ideally, the flowcharts and storyboards you
write should be understandable by the people you will team up with in
creating interactive learning media projects (you won't be working
alone, will you??)
b. Collect Flow Chart (Flowchart)
Flowcharts will help you compile media; flowcharts will provide a
complete picture of the flow from one scene (view) to another. To
create a flowchart, you can use the rules for constructing a flowchart or
use your own version. What needs to be considered in compiling a
flow chart is, of course, that the diagram is informative and doesn't
confuse you when you start collecting media (see example in handout-
2: example of media design)
c. Complete Storyboard (Storyboard)
Arrange a storyline or storyboard that gives an idea of what the
teaching material will be like. Don't think that storyboarding is a tricky
thing; even just pointing out that as long as it can provide an excellent
design for how the material is taught is more than enough. The way to
make it is also enough with word processing software or spreadsheets
that we control; no need to be grandiose using a professional
storyboard maker application. The following is an example of an
interactive learning media storyboard for a simple storyboard.