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AECT Definition 1994. "Learning Technology is theory and practice in
the design, development, utilization, management, and evaluation of
processes and resources for learning."
From the development of the definition according to AECT, it can be
concluded that technological developments must also go hand in hand with
the development of education through technology in learning media. The
whole process of using technology in learning media must be an essential
concern for various parties because it involves technological progress itself;
besides that, according to the definition mentioned above, when observed in
detail, technology in learning media undergoes a metamorphosis towards
perfection. Initially only seen as a tool, then led to a system that continues to
be developed.
Behind it all, the development of technology in learning media is also a
severe problem for several countries, especially developing countries. The
obstacles that arise in the development of learning media technology in
developing countries are usually about equitable development. It is
undeniable that equitable development also influences the development of
learning media technology. Therefore, the support and cooperation of various
parties will benefit future developments. The effort will undoubtedly be
considerable, but the result is progress for the country.
According to the 1994 AECT definition, there are five areas of work in
Learning Technology: Design, Development, Utilization, Management, and
Assessment. These five things are the area (domain) of the field of Learning
Technology. Below will be described the five areas, with their sub-categories
and related concepts:
a. Design Area
The design here is a process to determine learning conditions to create
strategies and products. The design area stems from the learning
psychology movement, mainly inspired by the thinking of B.F. Skinner
(1954) on the theory of programmed learning (programmed instructions).
Furthermore, in 1969, Herbert Simon's thoughts, who discussed design