Page 42 - TEACHING MEDIA 101
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                          uses hardware in the teaching process. Audio-visual equipment enables
                          the projecting of live images, playback of sound, and viewing of large

                          visuals. Audio-visual learning is defined as the production and use of
                          materials related to visual and auditory learning that do not always have
                          to rely exclusively on understanding words and similar symbols.

                              In particular, audio-visual technology tends to have the following
                          characteristics:

                              1)  is linear
                              2)  Display dynamic visuals
                              3)  Typically   used   in   a   predetermined   way   by   the

                                  designer/developer.
                              4)  Tends to be a form of  physical representation of natural and

                                  abstract ideas.
                              5)  Developed  based  on  the  principles  of  behavioural  and
                                  cognitive psychology.

                              6)  Often  centred  on  the  teacher,  paying  less  attention  to  the
                                  learning interactivity of the learner.
                          c.  Computer-Based Technology

                              Computer-Based technology is a way of producing and delivering
                          materials  using  devices  based  on  microprocessors.  Computer-based
                          technology  displays  information  to  students  through  displays  on  the

                          monitor  screen.  Various  computer  applications  are  usually  called
                          "computer-based  instruction  (CBI)",  "computer-assisted  instruction

                          (CAI"), or "computer-managed instruction (CMI)".
                              These  applications  were  almost  entirely  based  on  behavioural
                          theory and programmed learning but are now more heavily on cognitive

                          theory. These applications can be:
                              1)  Tutorial, central learning is given,

                              2)  Practice  and  repetition  to  help  learners  develop  fluency  in
                                  previously studied material,
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