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Part IX: Working with Characters
                                             Working with Muscles
                                             Bones are great for controlling rigid motion, but they don’t help much when it comes to creating muscle
                                             bulges or the fluid motion of skin moving over muscles. CAT has solutions for these cases also in the form
                                             of two different types of muscles. Muscle strands are composed of a set of spheres that squash and stretch
                                             when their end points are linked to bones. The second muscle type is a series of rectangular panels that
                                             flow and move together.
                                             Both muscle strands and CAT muscle objects are created using their respective buttons in the CAT Objects
                                             subcategory of the Helpers panel in the Command Panel.
                                      Note
                                      Generally, muscle strands are used on the arms and legs, and CAT muscles are used for the abdomen, chest, and
                                      shoulders. n
                                             Using muscle strands
                                             Muscle strand objects are created by clicking in the viewport to place control handles. A single muscle
                                             strand has four unique handles, divided into two sets. Click and drag to create the first set and repeat to
                                             create the second set. The first and last handles mark the end points of the muscle strand, and the middle
                                             two handles can be moved to affect the position of the center line of the muscle. The handles can be made
                                             visible or hidden, or you can change their size using the settings in the Muscle Strand rollout.
                                             Using the options in the Muscle Strand rollout, you can set the muscle to replace an existing bone in the rig
                                             with the Bones option, or you can include the muscle strand with the bone and use the Skin Wrap modifier
                                             to drape the skin mesh over the muscle with the Mesh option.
                                             The Muscle Strand rollout also includes buttons for copying and pasting properties between muscles and for
                                             setting the muscle as a left, middle, or right side of the body. You also can set a mirror axis for the muscle.
                                             The shape of the muscle is determined by the number of spheres that gradually get larger and then smaller
                                             again as you traverse the muscle length. You can change the number of spheres included in the muscle or
                                             set the size of each individual muscle sphere. The Show Profile Curve button displays the profile curve for
                                             the muscle in a window that you can edit.
                                             Once the muscle is in place, you can link its end points to the nearby bones using the standard Link tool
                                             found on the main toolbar. Within linked end points, the muscle compresses and stretches as the bones are
                                             moved. You also can enable the Squash/Stretch feature in the Muscle Strand rollout to add this behavior to
                                             the muscle. The midpoint for the squash and stretch is set using the Set Relaxed State button.
                                             Figure 39.16 shows the Ape rig preset with two muscle strands inserts for the rig’s upper arm bones. Notice
                                             how the right arm bulges when the forearm is brought forward.

                                             Using CAT muscles
                                             CAT muscle objects are composed of sheets of rectangles that move and slide relative to each other. They
                                             are created by dragging out a rectangle area much like a plane object. Each corner of the CAT muscle has a









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