Page 1015 - Kitab3DsMax
P. 1015

Chapter 39: Animating with CAT and Creating Crowds
                                                 6. Select each of the collision objects, right-click, and choose the Hide Selected option from the pop-
                                                    up quadmenu.
                                             Figure 39.18 shows the CAT muscle with some deformation for the pec and stomach muscles.
                                       FIGURE 39.18
                                     The CAT muscles can be used to create muscle deformations.


























                                             Creating Crowds

                                             Crowd systems are composed of two helper objects called Crowd and Delegate, but the system can also use
                                             other scene objects that act as objects to avoid or follow.

                                             Using Crowd and Delegate helpers
                                             Crowd and Delegate helper objects are created using the Create ➪ Helper ➪ Crowd or Delegate menu com-
                                             mands. The Crowd object looks like a simple dummy object and the Delegates are simple pyramids.
                                             Objects can be linked to a behavior object that travels along with it.
                                             Several of the tools that you need to define the crowd system are accessed from the Setup rollout, shown in
                                             Figure 39.19.
                                             Scattering delegates

                                             If only a single delegate is created, it is not much of a crowd. Multiple delegates can be created using the
                                             various cloning methods or using the Scatter button located in the Setup rollout in the Modify panel when
                                             the Crowd object is selected.
                                                                                                                       967
   1010   1011   1012   1013   1014   1015   1016   1017   1018   1019   1020