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Part XI: Advanced Lighting and Rendering
When the server finds the manager, it displays a message that the registration is accepted. The Network
Manager window also shows a similar message.
If the server had trouble connecting to the manager, you need to follow these two additional steps:
1. If automatic detection of the manager fails, the server keeps trying until it times out. If it times
out, or if you just get tired of waiting, choose Edit ➪ General Settings to open the Backburner
Server General Properties dialog box, shown in Figure 48.5. In this dialog box, uncheck the
Automatic Search box and type in the name or IP address of the computer that is running the net-
work manager. In this case, the server tried but couldn’t quite find the manager, so it had to be
told that the manager was running on the computer whose IP address is 150.150.150.150.
FIGURE 48.5
Manually choosing the manager’s IP address
2. Click OK to close the Backburner Server General Properties dialog box, and then click Close to
shut down the server (doing so forces the server to save the changes you’ve made). Restart the
server the same way you did before, and now the server and manager are able to find each other.
Note
The network manager does not need to have a computer all to itself, so you can also run a network server on the
same computer and use it to participate in the rendering. n
Tutorial: Completing your first network rendering job
Your rendering farm is up and running and just dying to render something, so let’s put those machines to work.
To start a network rendering job, follow these steps:
1. Start Max, and create a simple animation scene.
This should be as simple as possible because all you’re doing here is verifying that the rendering
farm is functional.
2. In Max, choose Rendering ➪ Render (F10) to bring up the Render Setup dialog box. In the Time
Output section of this dialog box, be sure that Range is selected so that you really do render mul-
tiple frames instead of the default single frame.
3. In the Render Output section of the Render Scene dialog box, click Files to open the Render
Output File dialog box. In the Save In section, choose the output drive that can be accessed over
the network and directory that you created earlier.
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