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Part XI: Advanced Lighting and Rendering
FIGURE 48.1
The Batch Render window lets you define render tasks to be run as a batch process.
For each task, you can set the task’s Name, Output Path, Camera, and render Preset. The Scene State drop-
down list lets you select any scene states that are defined using the Tools ➪ Manage Scene States command.
Each new task added to the Batch Render window uses the default render parameters for its frame range,
dimensions, and pixel aspect, but if you enable the Override Preset option, then you can customize each of
these parameters for the selected task.
The Batch Render queue can be rendered over the network by enabling the Net Render option at the bot-
tom of the Batch Render window.
Managing scene states
A single scene file may have many different settings that you’d like to try as different renderings. For exam-
ple, you can set up a scene with different light settings, with different camera properties, or with unique
materials. Scene states let you define different sets of properties that can be recalled prior to a batch render-
ing. Each of these scene states can be part of a single Max file.
When the Tools ➪ Manage Scene States menu command is selected, the Manage Scene States dialog box
appears, as shown in Figure 48.2, which lets you Save, Restore, Rename, and Delete the existing list of
scene states. Clicking the Save button opens the Save Scene State dialog box, also shown in Figure 48.2. In
the Save Scene State dialog box, you can enter the name for the scene state and select which group of set-
tings to use. The options include Light Properties, Light Transforms, Object Properties, Camera Transforms,
Camera Properties, Layer Properties, Layer Assignment, Materials, and Environment.
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