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Chapter 12: Drawing and Editing 2D Splines and Shapes
2. Select the Create ➪ Shapes ➪ Circle menu command, and drag from the center grid point in the
Top viewport to create a circle.
3. Select the Create ➪ Shapes ➪ Star menu command, and drag again from the center of the Top
viewport to center align the star with the circle. Make the star shape about three times the size of
the circle, and set the number of Points to 10.
4. With the star shape selected, right-click in the Top viewport and select Convert To ➪ Editable
Spline. In the Modify panel, click the Attach button, and click the circle shape. Then click the
Vertex icon in the Selection rollout (or press 1) to enter Vertex subobject mode.
5. Click the Create Line button in the Geometry rollout; then click the circle’s top vertex and bottom
vertex, then right-click to end the line, and right-click again to exit Create Line mode.
6. Select the top vertex of the line that you just created (be careful not to select the circle’s top ver-
tex; you can use the Cycle button to find the correct vertex). Right-click the vertex, and select the
Bézier vertex type from the quadmenu. Then drag its lower handle until it is on top of the circle’s
left vertex. Repeat this step for the bottom vertex, and drag its handle to the circle’s right vertex to
create a yin-yang symbol in the center of the ninja star.
7. While holding down the Ctrl key, click on all the inner vertices of the star shape. Click the
Chamfer button, and change the value until the chamfer looks like that in Figure 12.27, and press
the Enter key.
Figure 12.27 shows the resulting ninja star.
FIGURE 12.27
The completed ninja star, ready for action (or extruding)
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