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Part III: Modeling Basics



                           wish to copy and click the Copy button, and then select the vertex to which you want to copy the handle and
                           press the Paste button. The Paste Length button copies the handle length along with its orientation, if enabled.

                           Hide/Unhide All
                           The Hide and Unhide All buttons hide and unhide spline subobjects. They can be used in any subobject
                           mode. To hide a subobject, select the subobject and click the Hide button. To unhide the hidden subob-
                           jects, click the Unhide All button.

                           Bind/Unbind
                           The Bind button attaches an end vertex to a segment. The bound vertex then cannot be moved indepen-
                           dently, but only as part of the bound segment. The Unbind button removes the binding on the vertex and
                           lets it move independently again. To bind a vertex, click the Bind button and then drag from the vertex to
                           the segment to bind to. To exit Bind mode, right-click in the viewport or click the Bind button again.
                           For Figure 12.26, a circle shape is created and converted to an Editable Spline object. The right vertex is
                           selected and then separated from the circle with the Break button. Then by clicking the Bind button and
                           dragging the vertex to the opposite line segment, the vertex is bound to the segment. Any movement of the
                           spline keeps this vertex bound to the segment.


                      FIGURE 12.26
                    The Bind button attaches one end of the circle shape to a segment.










                           Delete
                           The Delete button deletes the selected subobject. You can use it to delete vertices, segments, or splines. This
                           button is available in all subobject modes. Pressing the Delete key when the subobject is selected has the
                           same effect.

                           Show Selected Segments
                           The Show Selected Segs option causes any selected segments to continue to be highlighted in Vertex subob-
                           ject mode as well as Segment subobject mode. This feature helps you keep track of the segments that you
                           are working on when moving vertices.
                           Tutorial: Making a ninja star
                           If you’re involved with fighting games, either creating or playing them, then chances are good that when
                           you look at the Star primitive, you think, “Wow, this is perfect for creating a ninja star weapon.” If not, then
                           just pretend.
                           To create a ninja star using splines, follow these steps:
                               1. Right-click any of the Snap toggle buttons on the main toolbar, and select Grid Points in the Grid
                                  and Snap Settings dialog box. Then click the Snap toggle button (or press the S key) on the main
                                  toolbar to enable grid snapping.

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