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Chapter 13: Modeling with Polygons and Patches
FIGURE 13.8
Using the Attach, QuickSlice, and Detach features, you can slice and separate mode parts.
MSmooth
Both the MSmooth and Tessellate buttons include new settings dialog boxes, as shown in Figure 13.9. The
MSmooth setting for Smoothness rounds all the sharp edges of an object. Tessellation can be done using
Edges or Faces, and the Tension setting controls how tight the adjacent faces are.
FIGURE 13.9
The Settings dialog boxes for the MSmooth and Tessellate buttons let you interactively set the Smoothness and
Tension values.
The MSmooth button can be used to smooth the selected subobjects in the same way as the MeshSmooth
modifier. This button can be used several times. The Smoothness value determines which vertices are used
to smooth the object. The higher the value, the more vertices are included and the smoother the result. You
can also select that the smoothing is separated by Smoothing Groups or by Materials.
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