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Part III: Modeling Basics



                           The Slice Plane mode stays active until you deselect the Slice Plane button or until you right-click in the
                           viewport; this feature enables you to make several slices in one session. The Slice Plane button is enabled
                           for all subobject modes. For the Editable Poly object, a Reset Plane button is located next to the Slice Plane
                           button. Use this button to reset the slice plane to its original location. You use the Split option to double the
                           number of vertices and edges along the Slice Plane, so each side can be separated from the other. When
                           used in Element mode, the Split option breaks the sliced object into two separate elements.
                           The QuickSlice button lets you click anywhere on an Editable Poly object where you want a slicing line to
                           be located. You can then move the mouse, and the QuickSlice line rotates about the point you clicked on.
                           When you click the mouse again, a new vertex is added at every place where the QuickSlice line intersects
                           an object edge. This is a very convenient tool for slicing objects because the slice line follows the surface of
                           the object, so you can see exactly where the slice will take place.
                           For the QuickSlice and Cut tools, you can enable the Full Interactivity option (located near the bottom of the
                           Edit Geometry rollout). With this option enabled, the slice lines are shown as you move the mouse about the
                           surface. With Full Interactivity disabled, the resulting lines are shown only when the mouse is clicked.
                           For Editable Poly objects, the Cut button is interactive. If you click a polygon corner, the cut edge snaps to
                           the corner, and a new edge extends from the corner to a nearby corner. As you move the mouse around, the
                           edge moves until you click where the edge should end. If you click in the middle of an edge or face, then
                           new edges appear to the nearest corner.

                           Tutorial: Combining, cutting, and separating a car model
                           When dealing with a model that includes interior parts, you may want to slice the object and separate a
                           portion to reveal the interior. Although this can be accomplished using a camera clipping plane, which is
                           explained in Chapter 19, “Configuring and Aiming Cameras,” a more permanent solution uses the
                           QuickSlice and Detach operations.
                           To combine, slice, and detach a car model, follow these steps:
                               1. Open the Sliced car.max file from the Chap 13 directory on the DVD.
                               2. Before you can slice the car, you’ll need to combine the entire car into a single Editable Poly
                                  object. Select one of the body parts, right-click on it, and select the Convert To ➪ Editable Poly in
                                  the pop-up quadmenu.
                               3. Open the Modify panel, and click on the dialog box icon next to the Attach button in the Edit
                                  Geometry rollout.
                               4. In the Attach List dialog box that opens, click the Select All button (or use the Ctrl+A shortcut)
                                  and select the Attach button. In the Attach Options dialog box that appears, select the Match
                                  Material IDs to Material option, you can leave the Condense Materials and IDs option checked,
                                  and then click OK.
                                   All objects are now combined into a single Editable Poly object.
                               5. Click the QuickSlice button, which is also in the Edit Geometry rollout, and click in the Top
                                  viewport at the point where you want to slice the car. Then drag to align the slicing plane, and
                                  click again to make the slice. Click on the QuickSlice button again to exit QuickSlice mode.
                               6. Select the Polygon subobject mode, and drag over all the polygons below the slice line in the Top
                                  viewport. Then click the Detach button in the Edit Geometry rollout. In the Detach dialog box,
                                  enter the name Car Front and click OK.
                               7. Disable Polygon subobject mode, and use the Select and Move tool to separate the car front from
                                  the rest of the car.
                           Figure 13.8 shows the separated car front.

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