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Part VI: Advanced Modeling
To morph a woman’s face, follow these steps:
1. Open the Greek woman head morph.max file from the Chap 27 directory on the DVD.
This file includes a woman’s head. All objects have been attached to the face object to make work-
ing with it easy.
2. Select the head object, and hold down the Shift key while dragging to the right in the Top view-
port. In the Clone Options dialog box that opens, select Copy and set the Number of Copies to 2.
Name one copy frown face and the other smiling face.
3. Select the object named “smiling face,” and open the Modify panel. Zoom in around the mouth
area, and enable Vertex subobject mode. Enable the Ignore Backfacing option in the Selection
rollout, and turn on the Use Soft Selection option in the Soft Selection rollout with a Falloff value
of 1.4. Then select the vertex at the corner of the mouth, and drag it upward in the Front view-
port to make the woman smile. Repeat this action for the vertex on the opposite side of the
mouth. Click the Vertex subobject button again to exit subobject mode.
4. Select the original head object, and choose Create ➪ Compound ➪ Morph to make this object into a
morph object. In the Pick Targets rollout, select the Copy option and click the Pick Target button.
Then click the “frown face” object, or press the H key, and select it from the Select Objects dialog
box. (Actually, it is the only object that you can select.) Then click the “smiling face” object. Both
targets are now added to the list. Click the Pick Target button again to disable pick mode.
5. In the Morph Targets list, select the “frown face” object and click the Create Morph Key button.
Then drag the Time Slider (below the viewports) to frame 50, select the “smiling face” object in
the Morph Targets list, and press the Create Morph Key button again.
6. Click the Play button (in the Time Controls section at the bottom of the Max window) to see the
morph. The woman’s head object morphs when you move the Time Slider between frames 0 and
50. Figure 27.2 shows different stages of the morph object.
FIGURE 27.2
A woman’s face being morphed to a smile
Creating Conform Objects
Conform compound objects mold one object over the surface of another. This compound object is useful
for adding geometric details to objects, such as stitches to a baseball or a quilt.
The object that is modified is called the Wrapper object. The other object is the Wrap-To object. These objects
need to be either mesh objects or objects that you can convert to mesh objects.
Cross-Ref
Another way to mold one object over the surface of another is with the Conform Space Warp. Find out more
about this Space Warp in Chapter 42, “Using Space Warps.” n
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