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Working with
Compound Objects
o far, I have covered a variety of modeling types, including shapes, CHAPTER
meshes, and polys. The Compound Objects subcategory includes several IN THIS CHAPTER
Sadditional modeling types that don’t seem to fit anywhere else. As you will
see in this chapter, these modeling types provide several new and unique ways to Understanding compound
model objects, such as working with Boolean objects, scattering objects across objects
the surface of another object, or lofting a cross section along a spline path. Morphing objects
Using the Conform and
Understanding Compound ShapeMerge compound
objects
Object Types Creating Terrain objects
The Compound Objects subcategory includes several unique object types. You Using the Mesher object
can access these object types with the Create ➪ Compound menu or by clicking
the Geometry category button in the Create panel and selecting Compound Using the Scatter and Connect
Objects in the subcategory drop-down list. All the object types included in the compound objects
Compound Objects subcategory are displayed as buttons at the top of the Create
panel. They include the following: Working with BlobMesh
objects
l Morph: Consists of two or more objects with the same number of ver-
tices. The vertices are interpolated from one object to the other over Lofting objects
several frames.
Deforming lofted objects
l Scatter: Randomly scatters a source object about the scene. You can
also select a Distribution object that defines the volume or surface Using ProBoolean and
where the objects scatter. ProCutter objects
l Conform: Wraps the vertices of one object onto another. You can use
this option to simulate a morph between objects with different num-
bers of vertices.
l Connect: Connects two objects with open faces by joining the holes
with additional faces.
l BlobMesh: Creates a metaball object that flows from one object to the
next like water.
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