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Working with
                                     Compound Objects








                                         o far, I have covered a variety of modeling types, including shapes,   CHAPTER
                                         meshes, and polys. The Compound Objects subcategory includes several   IN THIS CHAPTER
                                     Sadditional modeling types that don’t seem to fit anywhere else. As you will
                                     see in this chapter, these modeling types provide several new and unique ways to   Understanding compound
                                     model objects, such as working with Boolean objects, scattering objects across   objects
                                     the surface of another object, or lofting a cross section along a spline path.  Morphing objects

                                                                                                    Using the Conform and
                                     Understanding Compound                                           ShapeMerge compound
                                                                                                      objects
                                     Object Types                                                   Creating Terrain objects

                                     The Compound Objects subcategory includes several unique object types. You   Using the Mesher object
                                     can access these object types with the Create ➪ Compound menu or by clicking
                                     the Geometry category button in the Create panel and selecting Compound   Using the Scatter and Connect
                                     Objects in the subcategory drop-down list. All the object types included in the   compound objects
                                     Compound Objects subcategory are displayed as buttons at the top of the Create
                                     panel. They include the following:                             Working with BlobMesh
                                                                                                      objects
                                         l  Morph: Consists of two or more objects with the same number of ver-
                                            tices. The vertices are interpolated from one object to the other over   Lofting objects
                                            several frames.
                                                                                                    Deforming lofted objects
                                         l  Scatter: Randomly scatters a source object about the scene. You can
                                            also select a Distribution object that defines the volume or surface   Using ProBoolean and
                                            where the objects scatter.                                ProCutter objects
                                         l  Conform: Wraps the vertices of one object onto another. You can use
                                            this option to simulate a morph between objects with different num-
                                            bers of vertices.
                                         l  Connect: Connects two objects with open faces by joining the holes
                                            with additional faces.
                                         l  BlobMesh: Creates a metaball object that flows from one object to the
                                            next like water.


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