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Part VI: Advanced Modeling
                                             Summary
                                             The Paint Deformation feature is a welcome addition, allowing you to add surface details using an intuitive
                                             and easy-to-use interface. Max includes several unique modifiers that apply specifically to mesh objects.
                                             This chapter covered these topics:
                                                 l  Using the various Paint Deformation brushes
                                                 l  Setting brush options with the Painter Options dialog box
                                                 l  How the Edit Mesh and Edit Poly modifiers can be used to edit a primitive object using the
                                                    Editable Mesh and Editable Poly features while maintaining its parametric nature
                                                 l  How several mesh modifiers are used to edit surface geometry
                                                 l  How to edit normals and what the effects are
                                                 l  Working with the Subdivision Surface modifiers to smooth mesh objects
                                             The next chapter focuses on working with a miscellaneous group of mutant objects called compound
                                             objects. These objects are unique and used for special purposes.










































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