Page 742 - Kitab3DsMax
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Part VI: Advanced Modeling
Summary
The Paint Deformation feature is a welcome addition, allowing you to add surface details using an intuitive
and easy-to-use interface. Max includes several unique modifiers that apply specifically to mesh objects.
This chapter covered these topics:
l Using the various Paint Deformation brushes
l Setting brush options with the Painter Options dialog box
l How the Edit Mesh and Edit Poly modifiers can be used to edit a primitive object using the
Editable Mesh and Editable Poly features while maintaining its parametric nature
l How several mesh modifiers are used to edit surface geometry
l How to edit normals and what the effects are
l Working with the Subdivision Surface modifiers to smooth mesh objects
The next chapter focuses on working with a miscellaneous group of mutant objects called compound
objects. These objects are unique and used for special purposes.
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