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Chapter 27: Working with Compound Objects
                                             To create a Conform object, select an object to be the Wrapper object and select Create ➪ Compound ➪
                                             Conform. To select the Wrap-To object, click the Pick Wrap-To Object button in the Pick Wrap-To Object
                                             rollout and choose one of the options below the button (Reference, Move, Copy, or Instance).
                                     Caution
                                     Shapes and splines cannot be used as either the Wrapper or Wrap-To objects, even if they are renderable. n
                                             In the Parameters rollout, shown in Figure 27.3, the Objects section lists both the Wrapper and Wrap-To
                                             objects. Name fields are also available for changing the names of both objects.
                                       FIGURE 27.3
                                     The Parameters rollout of the Conform object lets you define how the object is wrapped.





















                                             The Wrapper Parameters section includes two adjustable values: Default Projection Distance, which is the
                                             distance that the Wrapper moves if it doesn’t intersect with the Wrap-To object, and Standoff Distance,
                                             which is the distance between the Wrapper and the Wrap-To object. The Use Selected Vertices option
                                             causes only the selected vertices passed up the Stack to be moved.

                                             Setting a vertex projection direction
                                             The Parameters rollout also includes controls for specifying the Vertex Projection Direction settings. You
                                             can select to project the vertices based on the current active viewport with the Use Active Viewport option.
                                             If the view changes, you can use the Recalculate Projection button to compute the new projection direction.
                                             You can also use the local Z-axis of any object in the scene as the projection direction. The Pick Z-Axis
                                             Object button lets you select the object to use. After you have selected it, rotating this object can alter the
                                             projection direction. The name of the object is displayed below the Pick Z-Axis Object button.
                                             Other projection options include Along Vertex Normals, Towards Wrapper Center, Towards Wrapper
                                             Pivot, Towards Wrap-To Center, and Towards Wrap-To Pivot. The Along Vertex Normals option sets the
                                             projection direction opposite the Wrapper’s normals. The other options set the direction toward the center
                                             or pivot of the Wrapper or Wrap-To objects.

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