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FIGURE 27.1
A Morph rollout lets you pick targets and create morph keys.
Note Chapter 27: Working with Compound Objects
If the Morph object changes dramatically, set the Morph Keys to include enough frames to interpolate smoothly. n
If a frame other than 0 is selected when a Target object is picked, a Morph Key is automatically created.
Morph objects versus the Morph modifier
Max includes two different ways to morph an object. You can create a Morph object or apply the Morph
modifier to an existing object. The Morph object is different from the Morph modifier, but the results are
the same; however, some subtle differences exist between these two.
A Morph object can include multiple Morph targets, but it can be created only once. Each target can have
several Morph keys, which makes it easy to control. For example, you could set an object to morph to a dif-
ferent shape and return to its original form with only two Morph keys.
The Morph modifier, on the other hand, can be applied multiple times and works well with other modifi-
ers, but the control for each modifier is buried in the Stack. The Parameters rollout options available for the
Morph modifier are much more extensive than for the Morph object, and they include channels and sup-
port for a Morph material.
Cross-Ref
You can find more information on the Morph modifier in Chapter 21, “Understanding Animation and Keyframes.” n
For the best of both worlds, apply the Morph modifier to a Morph object.
Tutorial: Morphing a woman’s face
Although this example is fairly simple, it demonstrates a powerful technique that can be very helpful as you
begin to animate characters. One of the key uses of morphing is to copy a character and move it about to
create a new pose. You can then morph between the different poses to create smooth actions, gestures, or
face motions.
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