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FIGURE 27.1
                                     A Morph rollout lets you pick targets and create morph keys.












                                     Note                              Chapter 27: Working with Compound Objects
                                     If the Morph object changes dramatically, set the Morph Keys to include enough frames to interpolate smoothly. n

                                             If a frame other than 0 is selected when a Target object is picked, a Morph Key is automatically created.

                                             Morph objects versus the Morph modifier
                                             Max includes two different ways to morph an object. You can create a Morph object or apply the Morph
                                             modifier to an existing object. The Morph object is different from the Morph modifier, but the results are
                                             the same; however, some subtle differences exist between these two.
                                             A Morph object can include multiple Morph targets, but it can be created only once. Each target can have
                                             several Morph keys, which makes it easy to control. For example, you could set an object to morph to a dif-
                                             ferent shape and return to its original form with only two Morph keys.
                                             The Morph modifier, on the other hand, can be applied multiple times and works well with other modifi-
                                             ers, but the control for each modifier is buried in the Stack. The Parameters rollout options available for the
                                             Morph modifier are much more extensive than for the Morph object, and they include channels and sup-
                                             port for a Morph material.

                                     Cross-Ref
                                     You can find more information on the Morph modifier in Chapter 21, “Understanding Animation and Keyframes.” n
                                             For the best of both worlds, apply the Morph modifier to a Morph object.

                                             Tutorial: Morphing a woman’s face
                                             Although this example is fairly simple, it demonstrates a powerful technique that can be very helpful as you
                                             begin to animate characters. One of the key uses of morphing is to copy a character and move it about to
                                             create a new pose. You can then morph between the different poses to create smooth actions, gestures, or
                                             face motions.

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