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Panel Sessions
IDETC/CIE
CIE-24-1 – PANEL Jannicke Baalsrud-Hauge
Universität Bremen
Advancement in Digital Technology Systems, Usage of VR and Tools for How VR is changing the Face of Engineering Processes Through
Design Engineering Integration and Collaboration
Related to engineering and industrial design-integration of VR in the
Tuesday, August 8 actually engineering process, has a lot of issues, since one needs to look
11:00am–12:00pm at the system and process integration, interaction with different systems,
and the legal aspects that come into play. How VR can be integrated in
Room 3 education and training for production and logistics? As well as what we
intend to do in collaboration with Industry for training in for example;
The purpose of this VES panel is to encourage discussion and exchange picking and packaging and as a part of lean labs? In my talk I will also
of views about current and new trends for Virtual and Immersive/Blended speak about a current VR-related research project ‘Beaconing’ on breaking
Systems and the transference of knowledge over multiple domains. educational barriers with contextualized pervasive and gameful learning
approach.
As the market and/or industrial interest in virtual environments increase,
new technologies and techniques are proposed. In recent years we have Theodore Lim
observed a trend on the use of low-cost devices, sometimes taken from Heriot-Watt University
the gaming industry in industrial applications.
Challenges for VR in the Context of Industrial Design, Engineering and
Furthermore, companies are investing billions into making immersive virtual Manufacturing
worlds and augmented reality widely available to mainstream public in In recent years we have observed a trend on the use of low-cost devices,
mass quantities (i.e., especially for “gamer” consumers but also a wide sometimes taken from the gaming industry in industrial applications.
range of other applications). We have also seen a trend in customization. Furthermore, companies are investing billions into making immersive virtual
Nowadays, thanks to the availability of 3-D AM technologies as well as worlds and augmented reality widely available to mainstream public in
open-source electronic prototyping platform, custom interfaces can be mass quantities (i.e., especially for “gamer” consumers but also a wide
easily designed and build. range of other applications). We have also seen a trend in customization.
Nowadays, thanks to the availability of 3-D AM technologies as well as
In addition to the above, we have observed a shift of interest from Virtual open-source electronic prototyping platform, custom interfaces can be
Environment to Mixed ones, sometimes called Augmented, sometimes easily designed and build.
named “Blended.” As the number of applications increases, new
challenges are presented to the scientific community.
The various issues and topics will be presented and discussed by the Robert Wendrich
panel. Videos and demonstrators are part of this session. You are invited University of Twente
and welcome to participate in this event.
Challenges of Real and VR Worlds in the Context of Industrial Design,
PANELISTS Engineering and Manufacturing
We have observed a shift of interest from Virtual Environment to Mixed
Pramita Mitra ones, sometimes called Augmented, sometimes named “Blended.” As the
Ford Motor Company number of applications increases, new challenges are presented to the
scientific community. Synthetic computer environments, that enhance the
How VR is Changing the Face of Automotive User Experience designer’s seeing-drawing-feeling-sculpting and provide a system that
VR Technology is transforming the way we experience and buy cars. extends the designer’s repertoire of physical and virtual prototypes,
Recently there is an increased emphasis from all automakers of digitizing enhances their ability to explore them tangibly or virtually and bring them
the dealership experience – for making car browsing and purchasing more in transaction with particular design.
accessible and fun for consumers. VR allows users to take part in a virtual
self-guided tour in learning about the various features, details, and options
associated with a vehicle – and as well as virtually test drive their vehicle
in a variety of environments. The same approach can be applied to other
automotive learning scenarios, such as design, training and trouble-
shooting assistance. Recently Mixed Reality (MR) solutions are also
becoming popular for further augmenting the automotive user experience.
MR allows for physical and digital objects co-exist and interact in real time
– thus making the experience more human, interactive, and entertaining.
This talk will discuss a few industry solutions to highlight how VR and MR
technologies are changing the user experience in the automotive industry.
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