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Figure 3 The character industry classified by consumption and production values
Source: IDC Research Team
The overall consumption and production value of the character industry has increased
16% and 11% respectively. The growth of the character industry is largely driven by
consumption demands particularly merchandising based on imported character content.
Additionally, production value is expected to grow as many creators have started to target
chat platforms such as Line, Kakao Talk as potential markets.
3. Market size by segment
Taking segment in to consideration, the overall growth of the digital content industry
is led by the distribution, import or buying copyrights of digital content. The research shows
that the distributor, importer, licensing agent segment holds the biggest market share and is
expected to grow constantly. The distributor, importer, licensing agent segment generated
approximately 22 billion baht in revenue and has experienced a 15% growth
The animation and character industries are driven by the outsourced service providers
segment and have grown 9% and 114% respectively. The growth is a result of creators aiming to
create short term content that generated higher return. On the other hand, the game industry is
the only industry where growth is driven by the distributor, importer, licensing agent segment and
have a grown 19% which is due to the advanced development of technology and consumer
behavior that has driven the import and distribution of game from abroad.
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